{"name":"Swarm of Bats","cr":"1\/4 (50 XP)","types":"Swarm of Tiny Beasts","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"12","hitpoints":"22 [roll:5d8]","strength":"5","dexterity":"15","constitution":"10","intelligence":"2","wisdom":"12","charisma":"4","movement":"0","fly":"30","hover":"","burrow":"","swim":"","climb":"","senses":"blindsight 60 ft., passive Perception 11","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"bludgeoning, piercing, slashing","damageimmunities":"","conditionimmunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Echolocation.[\/i][\/b] The swarm can't use its blindsight while deafened.\r\n[br]\r\n[b][i]Keen Hearing.[\/i][\/b] The swarm has advantage on Wisdom (Perception) checks that rely on hearing.\r\n[br]\r\n[b][i]Swarm.[\/i][\/b] The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.","actions":"[b][i]Bites.[\/i][\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+4|+4] to hit, reach 0 ft., one target in the swarm's space. [i]Hit:[\/i] 5 [roll:2d4] piercing damage, or 2 [roll:1d4] piercing damage if the swarm has half of its hit points or fewer.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"beast,swarm,bat","templateId":"21","blockId":"205"}