{"name":"Hobgoblin Warlord","cr":"6 (2,300 XP)","types":"humanoid (goblinoid)","size":"Medium","languages":"Common, Goblin","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"20 (plate, shield)","hitpoints":"97 ([roll:13d8+39])","strength":"16","dexterity":"14","constitution":"16","intelligence":"14","wisdom":"11","charisma":"15","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 10","skills":"","savingthrows":"Int +5, Wis +3, Cha +5","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Martial Advantage.[\/b][\/i] Once per turn, the hobgoblin can deal an extra 14 ([roll:4d6]) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn\u2019t incapacitated.","actions":"[i][b]Multiattack.[\/b][\/i] The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins.\r\n[br][br]\r\n[i][b]Longsword.[\/b] Melee Weapon Attack:[\/i] +9 to hit, reach 5 ft., one target. [i]Hit:[\/i] 7 ([roll:1d8 + 3]) slashing damage, or 8 ([roll:1d10 + 3]) slashing damage if used with two hands.\r\n[br][br]\r\n[i][b]Shield Bash.[\/b] Melee Weapon Attack:[\/i] +9 to hit, reach 5 ft., one creature. [i]Hit:[\/i] 5 ([roll:1d4+3]) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw of be knocked prone.\r\n[br][br]\r\n[i][b]Javelin.[\/b] Ranged Weapon Attack:[\/i] +9 to hit, range 30\/120 ft., one target. [i]Hit:[\/i] 6 ([roll:1d6 + 3]) piercing damage.\r\n[br][br]\r\n[i][b]Leadership (Recharges on a Short or Long Rest).[\/b][\/i] For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.","reactions":"[i][b]Parry.[\/b][\/i] The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"goblinoid","isShared":"1","templateId":"21","blockId":"203644"}