{"name":"UNICORN","cr":"5 (1,800XP)","types":"CELESTIAL","size":"Large","languages":"CELESTIAL, ELVISH,ELOSI,PELOSI,SYLVAN(FEY) & TELEPATHY 60FT.","alignment":"Lawful Good","description":"","suggestedenvironment":"","ac":"12","hitpoints":"67 (9D10+18)","strength":"18","dexterity":"14","constitution":"15","intelligence":"11","wisdom":"17","charisma":"16","movement":"50","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"DARKVISION 60FT, PASSIVE PERCEPTION 13.","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"POISON","conditionimmunities":"CHARMED, PARALYZED & POISONED.","spellcasting":"[h2][b]INNATE SPELLCASTING[\/h2][\/b]\r\nTHE UNICORN\u2019S INNATE SPELLCASTING ABILITY IS CHARISMA (SPELL SAVE DC 14). THE UNICORN CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO COMPONENTS:\r\n","atwill":"DETECT EVIL AND GOOD, DRUIDCRAFT & PASS WITHOUT TRACE.","onceperday":"CALM EMOTIONS, DISPEL EVIL AND GOOD & ENTANGLE.","twiceperday":"","thriceperday":"","specialabilities":"[h2][b]CHARGE[\/b][\/h2]\r\nIF THE UNICORN MOVES AT LEAST 20 FEET STRAIGHT TOWARD A TARGET AND THEN HITS IT WITH A HORN ATTACK ON THE SAME TURN, THE TARGET TAKES AN EXTRA 9 (2D8) PIERCING DAMAGE. IF THE TARGET IS A CREATURE, IT MUST SUCCEED ON A DC 15 STRENGTH SAVING THROW OR BE KNOCKED PRONE.\r\n\r\n[h2][b]MAGIC RESISTANCE[\/b][\/h2]\r\nTHE UNICORN HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.\r\n\r\n[h2][b]MAGIC WEAPONS[\/b][\/h2]\r\nTHE UNICORN\u2019S WEAPON ATTACKS ARE MAGICAL.\r\n\r\n","actions":"[b]MULTIATTACK[\/b]: THE UNICORN MAKES TWO ATTACKS: ONE WITH ITS HOOVES AND ONE WITH ITS HORN.\r\n\r\n[b]HOOVES[\/b]: MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE TARGET. HIT: 11 (2D6+4) BLUDGEONING DAMAGE.\r\n\r\n[b]HORN[\/b]: MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE TARGET. HIT: 8 (1D8+4) PIERCING DAMAGE.\r\n\r\n[b]HEALING TOUCH (3\/DAY)[\/b]: THE UNICORN TOUCHES ANOTHER CREATURE WITH ITS HORN. THE TARGET MAGICALLY REGAINS 11 (2D8+2) HIT POINTS. IN ADDITION, THE TOUCH REMOVES ALL DISEASES AND NEUTRALIZES ALL POISONS AFFLICTING THE TARGET.\r\n\r\n[b]TELEPORT (1\/DAY)[\/b]: THE UNICORN MAGICALLY TELEPORTS ITSELF AND UP TO THREE WILLING CREATURES IT CAN SEE WITHIN 5 FEET OF IT, ALONG WITH ANY EQUIPMENT THEY ARE WEARING OR CARRYING, TO A LOCATION THE UNICORN IS FAMILIAR WITH, UP TO 1 MILE AWAY.\r\n","reactions":"","legendaryactions":"THE UNICORN CAN TAKE 3 LEGENDARY ACTIONS, CHOOSING FROM THE OPTIONS BELOW. ONLY ONE LEGENDARY ACTION OPTION CAN BE USED AT A TIME AND ONLY AT THE END OF ANOTHER CREATURE\u2019S TURN. THE UNICORN REGAINS SPENT LEGENDARY ACTIONS AT THE START OF ITS TURN.\r\n\r\n[b]HOOVES[\/b]: THE UNICORN MAKES ONE ATTACK WITH ITS HOOVES.\r\n\r\n[b]SHIMMERING SHIELD (COSTS 2 ACTIONS)[\/b]: THE UNICORN CREATES A SHIMMERING, MAGICAL FIELD AROUND ITSELF OR ANOTHER CREATURE IT CAN SEE WITHIN 60 FEET OF IT. THE TARGET GAINS A +2 BONUS TO AC UNTIL THE END OF THE UNICORN\u2019S NEXT TURN.\r\n\r\n[b]HEAL SELF (COSTS 3 ACTIONS)[\/b]: THE UNICORN MAGICALLY REGAINS 11 (2D8+2) HIT POINTS.\r\n","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Known Creatures of the Realms,Celestial,Unicorn,","templateId":"21","blockId":"203142","isShared":"1"}