{"name":"Mushroom Ooze","cr":"1\/2","types":"Ooze","size":"Small","languages":"","alignment":"Chaotic Evil","description":"A ghoulish ooze. It has a huge jaw and skinny front limbs covered in claws.","suggestedenvironment":"Dark, humid places. Prefers mycelium-infected environments.","ac":"11","hitpoints":"16","strength":"12","dexterity":"6","constitution":"16","intelligence":"1","wisdom":"6","charisma":"2","movement":"10","fly":"","hover":"","burrow":"5","swim":"10","climb":"10","senses":"Darkvision (10ft)","skills":"[b]Stealth +2[\/b].\r\n\r\n[b]Amorphous[\/b]: The ooze can move through a space as narrow as 1 inch wide without squeezing.\r\n\r\n[b]Corrode Metal[\/b]: Any nonmagical weapon made of metal that hits the ooze corrodes. After taking damage, the ooze must make a constitution saving throw DC 10 + attackers attack modifier, on successful throw the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.\r\n\r\nThe ooze can eat through 2-inch-thick, nonmagical metal in 1 round.\r\n\r\n[b]False Appearance[\/b]: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[b]Spore blast[\/b]: (10ft) The mushroom ooze can cast poison spray and remove targets attack bonus for 1 round, once (spell save DC = 14) every combat\r\n\r\nYou throw a puff of poisonous spores at a creature you can see, forcing them to pass a Constitution save or take [roll:1d12] poison damage","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Pseudopod[\/b]: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: [roll:1d4] bludgeoning damage plus [roll:1d6] acid damage.","reactions":"","legendaryactions":"","lairdescription":"A dark, slimy nest, overgrown by mycelium and mushrooms.","lairactions":"Spore Cloud: When attacked, the Mushroom Ooze will emit a cloud of toxic spores (10ft radius). All affected entities must make a constitution saving throw (DC 12). If they fail, they will have a disadvantage on their next action.","regionaleffects":"","image":"","tabledata":"[u][b]Drops[\/b][\/u] | [u][b]Amount[\/b][\/u]\r\n\r\n\/*Mushrooms*\/ [blocklink:19660] | [roll:1d4]","tags":"monster,mushroom ooze,mushroom ghoul","isShared":"1","templateId":"21","blockId":"19711"}