{"name":"Devil Hawk","cr":"1\/8","types":"Fiend","size":"Small","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"12","hitpoints":"7 (2d6)","strength":"6","dexterity":"14","constitution":"10","intelligence":"3","wisdom":"14","charisma":"5","movement":"10","fly":"60","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60ft, passive Perception 14","skills":"Perception +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"fire","damageimmunities":"Poison","conditionimmunities":"poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 ft. of the creature and the ally isn't incapacitated.","actions":"Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"173178","isShared":"on"}