{"name":"Ray of Sickness","level":"1-level","school":"Necromancy","classes":" Sorcerer, Wizard, Artificer (Alchemist), Cleric (Death Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Undying)","castingtime":"1 Action","range":"60ft","duration":"Instantaneous","components":"V, S","materials":"","description":"A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn. ","higherlevels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. ","source":"","tabledata":"","tags":"Talonz, Spells, 1st","templateId":"19","blockId":"172404","isShared":"1"}