{"name":"Stirge","cr":"1\/8 (25 XP)","types":"beast","size":"Tiny","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"14 (natural armor)","hitpoints":"2 ([roll:1d4])","strength":"4","dexterity":"16","constitution":"11","intelligence":"2","wisdom":"8","charisma":"6","movement":"10","fly":"40","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 9","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[i][b]Blood Drain.[\/b] Melee Weapon Attack:[\/i] +5 to hit, reach 5 ft., one creature. [i]Hit:[\/i] 5 ([roll:1d4 + 3]) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn\u2019t attack. Instead, at the start of each of the stirge\u2019s turns, the target loses 5 ([roll:1d4 + 3]) hit points due to blood loss.\r\n[br]\r\nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21"}