{"name":"Sprite","cr":"1\/4 (50 XP)","types":"fey","size":"Tiny","languages":"Common, Elvish, Sylvan","alignment":"Neutral Good","description":"","suggestedenvironment":"","ac":"15 (leather armor)","hitpoints":"2 ([roll:1d4])","strength":"3","dexterity":"18","constitution":"10","intelligence":"14","wisdom":"13","charisma":"11","movement":"10","fly":"40","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 13","skills":"Perception +3, Stealth +8","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[i][b]Longsword.[\/b] Melee Weapon Attack:[\/i] +2 to hit, reach 5 ft., one target. [i]Hit:[\/i] 1 slashing damage.\r\n[br][br]\r\n[i][b]Shortbow.[\/b] Ranged Weapon Attack:[\/i] +6 to hit, range 40\/160 ft., one target. [i]Hit:[\/i] 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.\r\n[br][br]\r\n[i][b]Heart Sight.[\/b][\/i] The sprite touches a creature and magically knows the creature\u2019s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature\u2019s alignment. Celestials, fiends, and undead automatically fail the saving throw. \r\n[br][br]\r\n[i][b]Invisibility.[\/b][\/i] The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21"}