{"name":"Vampire","challenge_rating":"13","xp":"10000","types":"Undead","pb":"+5","size":"Small","sizer":"Medium","languages":"Common plus two more languages","alignment":"Lawful Evil","description":"[p]Vampires disguise their accursed, immortal natures, passing as mortals to feed on the blood of the living. While the youngest vampires might be little more than bloodthirsty servants of their creators, the eldest possess incredible cunning and control over supernatural forces of the night.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","suggested_environments":"","armor_class":"16","hit_points":"213","strength":"18","dexterity":"18","constitution":"18","intelligence":"17","wisdom":"15","charisma":"18","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"40","senses":"[p][url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#Darkvision][u]Darkvision[\/u][\/url] 120 ft., Passive Perception 17[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","skills":"[p][url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/playing-the-game#Skills][u]Perception[\/u][\/url] +7, [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/playing-the-game#Skills][u]Stealth[\/u][\/url] +9[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Necrotic","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][i][b]Legendary Resistance (3\/Day, or 4\/Day in Lair).[\/b][\/i] If the vampire fails a saving throw, it can choose to succeed instead.[\/p]\r\n[p][i][b]Misty Escape.[\/b][\/i] If the vampire drops to 0 Hit Points outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can\u2019t use Shape-Shift, it is destroyed.[\/p]\r\n[p]While it has 0 Hit Points in mist form, it can\u2019t return to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#ParalyzedCondition][u]Paralyzed[\/u][\/url] condition until it regains any Hit Points, and it regains 1 Hit Point after spending 1 hour there.[\/p]\r\n[p][i][b]Spider Climb.[\/b][\/i] The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.[\/p]\r\n[p][i][b]Vampire Weakness.[\/b][\/i] The vampire has these weaknesses:[\/p]\r\n[p][b]Forbiddance.[\/b] The vampire can\u2019t enter a residence without an invitation from an occupant.[br][b]Running Water.[\/b] The vampire takes 20 Acid damage if it ends its turn in running water.[br][b]Stake to the Heart.[\/b] If a weapon that deals Piercing damage is driven into the vampire\u2019s heart while the vampire has the [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#IncapacitatedCondition][u]Incapacitated[\/u][\/url] condition in its resting place, the vampire has the [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#ParalyzedCondition][u]Paralyzed[\/u][\/url] condition until the weapon is removed.[br][b]Sunlight.[\/b] The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#Disadvantage][u]Disadvantage[\/u][\/url] on attack rolls and ability checks.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","actions":"[p][i][b]Multiattack (Vampire Form Only).[\/b][\/i] The vampire makes two Grave Strike attacks and uses Bite.[\/p]\r\n[p][i][b]Grave Strike (Vampire Form Only).[\/b][\/i][i] Melee Attack Roll:[\/i] +9, reach 5 ft. [i]Hit:[\/i] 8 (1d8 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage. If the target is a Large or smaller creature, it has the [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#GrappledCondition][u]Grappled[\/u][\/url] condition (escape DC 14) from one of two hands.[\/p]\r\n[p][i][b]Bite (Bat or Vampire Form Only).[\/b][\/i][i] Constitution Saving Throw:[\/i] DC 17, one creature within 5 feet that is willing or that has the [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#GrappledCondition][u]Grappled[\/u][\/url], [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#IncapacitatedCondition][u]Incapacitated[\/u][\/url], or [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#RestrainedCondition][u]Restrained[\/u][\/url] condition. [i]Failure:[\/i] 6 (1d4 + 4) Piercing damage plus 13 (3d8) Necrotic damage. The target\u2019s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount. A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following sunset as a [url:https:\/\/www.dndbeyond.com\/monsters\/5195249-vampire-spawn][u]Vampire Spawn[\/u][\/url] under the vampire\u2019s control.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","bonus_actions":"[p][i][b]Charm (Recharge 5\u20136).[\/b][\/i] The vampire casts [url:https:\/\/www.dndbeyond.com\/spells\/2618964-charm-person][i][u]Charm Person[\/u][\/i][\/url], requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17), and the duration is 24 hours. The [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#CharmedCondition][u]Charmed[\/u][\/url] target is a willing recipient of the vampire\u2019s Bite, the damage of which doesn\u2019t end the spell. When the spell ends, the target is unaware it was Charmed by the vampire.[\/p]\r\n[p][i][b]Shape-Shift.[\/b][\/i] If the vampire isn\u2019t in sunlight or running water, it [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#ShapeShifting][u]shape-shifts[\/u][\/url] into a Tiny bat (Speed 5 ft., Fly Speed 30 ft.) or a Medium cloud of mist (Speed 5 ft., Fly Speed 20 ft. hover), or it returns to its vampire form. Anything it is wearing transforms with it.[\/p]\r\n[p]While in bat form, the vampire can\u2019t speak. Its game statistics, other than its size and Speed, are unchanged.[\/p]\r\n[p]While in mist form, the vampire can\u2019t take any actions, speak, or manipulate objects. It is weightless and can enter an enemy\u2019s space and stop there. If air can pass through a space, the mist can do so, but it can\u2019t pass through liquid. It has Resistance to all damage, except the damage it takes from sunlight.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","reactions":"","legendary_actions":"[p][i][b]Legendary Action Uses: 3 (4 in Lair). Immediately after another creature\u2019s turn, the vampire can expend a use to take one of the following actions. The vampire regains all expended uses at the start of each of its turns.[\/b][\/i][\/p]\r\n[p][i][b]Beguile.[\/b][\/i] The vampire casts [url:https:\/\/www.dndbeyond.com\/spells\/2618985-command][i][u]Command[\/u][\/i][\/url], requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17). The vampire can\u2019t take this action again until the start of its next turn.[\/p]\r\n[p][i][b]Deathless Strike.[\/b][\/i] The vampire moves up to half its Speed, and it makes one Grave Strike attack.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1642359","world":"b9caa6aa-4feb-4ab6-97f9-f14a18146cac","folder":"c365e091-0652-4ad5-b4d1-3cd1847574fb","isShared":"on"}