{"name":"Giant Mantis","cr":"1 (200 XP)","types":"Beast","size":"Huge","languages":"","alignment":"Lawful Neutral","description":"","suggestedenvironment":"Forest","ac":"12 (natural armor)","hitpoints":"12 (2d12) [roll:2d12]","strength":"7","dexterity":"16","constitution":"10","intelligence":"2","wisdom":"8","charisma":"4","movement":"25","fly":"","hover":"","burrow":"","swim":"","climb":"15","senses":"Passive perception 6","skills":"Stealth +6","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Ambusher.[\/b] In the first round of combat, the mantis has advantage on attack rolls against any creature it surprised.\r\n\r\n[b]Surprise Attack.[\/b] If the mantis surprises a creature and hits it with an attack during the first round of combat, the target takes an additional 2 (1d4) damage from the attack.","actions":"[b]Multiattack.[\/b] The mantis makes two attacks: Both with its claw.\r\n\r\n[b]Claw.[\/b] [i]Melee Weapon Attack:[\/i] +2 to hit, reach 10 ft., one target.[i] Hit:[\/i] 2 slashing damage. Target must make a DC 8 saving throw or be grappled(escape dc 14 as of targets next turn) until this grapple ends, the creature is restrained, and the Mantis can't claw another target.\r\n\r\n[b]Bite.[\/b][i] Melee Weapon Attack:[\/i] +4 to hit, reach 5 ft., one creature grappled by the mantis.[i] Hit:[\/i] 8  [roll:1d8+4](1d8 + 4) piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"163801"}