{"name":"Heat Dispersal Gun","item_type":"Weapon","rarity":"Rare","price":"","weight":"9lbs","properties":"[b]Mods[\/b]\r\n- Accessories\r\n- Capacitor\r\n- Focusing Array\r\n- Grip\r\n- Sight\r\n\r\n\r\n[b]Magazine Size:[\/b] 30 (each Attack consumes 4 charges of the Power Cell)\r\n\r\n[b]Fire Modes:[\/b] Concentrated Blast, Plasma Dispersion\r\n\r\n[b]Cartridge:[\/b] Power Cell\r\n\r\n[b]Special Maneuvers[\/b]\r\n- Concentrated Blast - Make an attack roll against a single target within range, unleashing a single, fiery beam of plasma and spending 4 Power Cell charges. On a successful attack, the weapon deals 4d8 Fire and 2d8 Lightning damage.\r\n- Plasma Dispersion - Unleash a massive, 45 foot cone of plasma, dealing 2d8 Fire and 2d8 Lightning damage. All targets caught in the area must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Intelligence Modifier.\r\n\r\n\r\n[b]Special Properties[\/b]\r\n- Anti-Armor - Deals unmitigated damage to vehicle internals, vehicle paneling, and constructs.\r\n- Electric Shock - Targets that have been hit with this weapon's attacks and maneuvers cannot take Reactions until the start of your next turn.\r\n- Incendiary - Targets struck with this weapon's maneuvers that failed their saves start [url:https:\/\/www.worldanvil.com\/w\/dustriders-vaskadar\/a\/conditions-and-effects-article#burning]Burning[\/url], taking your Proficiency Bonus in Fire damage at the start of each of their turns until the condition is ended. This will ignite any carried flammable objects as well.\r\n- Plasma Weapon - Targets hit by this weapon's Concentrated Blast attacks arc Lightning towards one secondary target in a 15 foot radius around them, dealing your Proficiency Bonus in damage to any secondary targets within 15 feet.\r\n- Rechargeable - Expended Power Cells will recharge fully after finishing a Long Rest.\r\n\r\n\r\n[b]Loading:[\/b] This weapon regains half of its charges on a Short Rest, and all charges on a Long Rest.\r\n\r\n[b]Jamming:[\/b] On a critical failure, roll a 1D12, if it lands on a 4 or less, the weapon is jammed and requires a Bonus Action (D&D5E) or an action point (PF2E) to clear the jam but also does 1d4 fire damage to the wielder on the secondary fail.\r\n\r\n[b]Handling:[\/b] 2-Handed","description":"A short-range experimental plasma emitter that was developed shortly before the Cataclysm, replicated two years after the Dwarves developed and fired the first handheld plasma weapon. This shotgun-like device can emit a blast of plasma in a cone or a higher concentrated blast at a singular point.\r\n\r\nIt is rare to find one with how limited its production run was. Most, of the known surface-based Shedari R&D installations were wiped out, as Mudira-Karrah's Plateau of Storms was the epicenter of most of the Karithat-Aldawi. There are a few LightDrives with these rare designs stored on them for safekeeping.","armor_class":"","strength_requirement":"","weapon_subtype":"Simple Ranged","weapon_damage":"4d8 Fire, 2d8 Lightning","weapon_secondary_damage":"","weapon_damage_type":"Fire","weapon_range":"90\/135","attunement":"","source":"Dustriders","image_gallery_id":"","tags":"","isShared":"on","templateId":"2999","blockId":"1635374","world":"d5980cc3-bec4-49c7-949c-febefe22da42","folder":"f26346a7-82af-4c57-8516-aa6076512810"}