{"name":"Huntress","overview":"","image_id":"","ability_score_increase":"+2 Dexterity","age":"Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.","alignment":"","size":"Medium","speed":"30ft","languages":"Elvish, Celestial","parent_race":"","sub_races":"","race_features":"[h1][b]Darkvision[\/b][\/h1]\r\n[br]\r\nAccustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.\r\n[br]\r\n[br]\r\n[h1][b]Fey Ancestry[\/b][\/h1]\r\n[br]You have advantage on saving throws against being charmed, and magic can't put you to sleep.[br]\r\n[br]\r\n[h1][b]Trance[\/b][\/h1]\r\n[br]\r\n Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is \"trance.\" While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.\r\n [br]\r\n[br] \r\n[h1][b]Keen Senses[\/b][\/h1]\r\n[br]\r\nYou have proficiency in the Perception skill.\r\n[br]\r\n[br]\r\n[section:]\r\n[h1][b]Sacred Paths[\/b][\/h1]\r\n[br]\r\nYou are a creature of the Sealgir Chase now, and your nature changes to reflect one of the Sacred Paths listed at the bottom of this page. \r\n[br]\r\nYour Trance trait lets you change your Path\r\n[br]\r\n\r\n[\/section]\r\n\r\n[h1][b]Hunters Companion[\/b][\/h1]\r\n[br]\r\nYou gain access to a Familiar, as in the Find Familiar spell.\r\n[br]\r\nDuring a long rest, your Familiar is automatically summoned in the form of your active Hunters Path.\r\n[br]\r\nYou can choose whether this familiar is summoned in an Active or Inactive state\r\n[br]\r\nIf this familiar drops to 0 HP, it returns to Sealgir Chase and cannot be summoned again until your next long rest.\r\n[br]\r\n[br]\r\n[h1][b]Primal Instinct[\/b][\/h1]\r\n[br]\r\nWhen you reach third level, you can imbue your companion with the raw energy of the Hunt.\r\n[br]\r\nAs a bonus action, you can activate your familiars Primal Instinct. \r\n[br]\r\nYou may also choose to activate a Primal Instinct when using an Action to summon a temporarily dismissed companion.\r\n[br]\r\nThe DC of any saving throws is equal to (8 + PB + Charisma Mod)\r\n[br]\r\nYou may use your companions Primal Instinct a number of times equal to your Proficiency bonus\r\n\r\n","description":"[h1][b]Way of the Loyal Hound [\/b][\/h1][br]\r\nRelaxed and Social, a path of Rest and Goodwill[br]\r\nFamiliar:[blocklink:1596716]\r\n[br]\r\n[br]\r\n[h1][b]Way of the Trusty Steed[\/b][\/h1][br]\r\nCheerful and Optimistic, a path of Rebirth and Perseverance.[br]\r\nFamiliar: [blocklink:1596718]\r\n[br]\r\n[br]\r\n[h1][b]Way of the Cunning Roc[\/b][\/h1][br]\r\nQuiet and Patient, a path of Cold Calculation[br]\r\nFamiliar:[blocklink:1596717]\r\n[br]\r\n[br]\r\n[h1][b]Way of the Grinning Cat[\/b][\/h1][br]\r\nBold and Aggressive, a path of Unfettered Action[br]\r\nFamiliar:[blocklink:1596721]","source":"HOMEBREW","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1594960","world":"d456e675-1dbb-42c6-91b9-0b48d5898531","folder":"42716"}