{"name":"Myrtanian field knight","challenge_rating":"","xp":"","types":"Humanoid (human)","pb":"","size":"Medium","sizer":"NONE","languages":"","alignment":"","description":"","suggested_environments":"","armor_class":"19 (half plate), 21 (half plate + shield)","hit_points":"55","strength":"18","dexterity":"14","constitution":"14","intelligence":"12","wisdom":"14","charisma":"16","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"","skills":"Athletics +7","saving_throws":"Str +7, Con +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b]Multiattack[\/b]\r\nThe Knight makes two attacks with one of its weapons (choose a weapon and stick to it).\r\n[br]\r\n[b]Cavalry Flail[\/b]\r\nMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: [roll:1d8+4] bludgeoning damage (or [roll:1d10+4] when moving 20 ft. in straight line). Should this attack miss, the Knight has [i]Advantage[\/i] on his next attack this turn. (Swift) If th\r\n[br]\r\n[b]Guardian poleaxe[\/b]\r\nMelee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: [roll:1d10+4] slashing or piercing damage\r\n[br]\r\n[b]Knightly Sword[\/b]\r\nMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: [roll:1d8+4] slashing damage or [roll:1d10+4] when 2H. This attack [b]scores a Critical on a 19[\/b].\r\n[br]\r\n[b]Cavalry Pick[\/b]\r\nMelee Weapon Attack: +7 to hit (+8 against armored enemy), reach 5 ft., one target. Hit: [roll:1d8+4] piercing damage, versatile [roll:1d10+4], momentum [roll:1d12+4].","bonus_actions":"[b]Hafted master (Guardian Poleaxe)[\/b] Make a melee attack for [roll:1d8] bludgeoning damage.\r\n[br]\r\n[b]Set (Guardian Poleaxe)[\/b]Set the axe into the ground for incoming attacks.\r\n[br]\r\n[b]Tripping (Guarding Poleaxe)[\/b] On a hit, the target must succeed a DC 15 STR Save (if it smaller than Large) or be knocked prone.","reactions":"[b]Guard. (Guardian Poleaxe, Knightly Sword)[\/b] The Knight can make a weapon attack when a creature enters its reach but instead of dealing damage, decrease the creature's speed to 0 ft. until the end of its turn.\r\n[br]\r\n[b]Defending (Knightly sword)[\/b] On an enemy melee hit, the Knight can increase its AC by [roll:1d4] against that attack.\r\n[br]\r\n[b]Setted Strike (Guardian Poleaxe)[\/b] Make a melee attack with the Guardian Poleaxe, if the target moved 20 ft. towards you, deal an additional [roll:1d10] damage.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"Myrtana","templateId":"2991","blockId":"1584677","world":"fdbb44ea-9b6c-4df6-91d5-bb54d289b77e","folder":"null","isShared":"on"}