{"name":"Duneclaw","overview":"[p]Duneclaw are sand-hued Lizardfolk that thrive in arid regions and cracked wastelands, resembling bearded dragons. They are smaller than other Lizardfolk.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","image_id":"","ability_score_increase":"+2 Constitution, +1 Wisdom","age":"Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.","alignment":"Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.","size":"Small","speed":"30 feet","languages":"Common, Draconic.","parent_race":"1574273","sub_races":"","race_features":"[p]Heat adapted: Duneclaw are resistant to fire damage.[\/p]\r\n[p]Bite: Lizardfolk's fanged maw is a natural weapon, which they can use to make unarmed strikes. If they hit with it, they deal piercing damage equal to 1d6 + Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.[\/p]\r\n[p]Cunning artisan: As part of a short rest, Lizardfolk can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, they need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.[\/p]\r\n[p]Hunter's lore: Lizardfolk gain proficiency with two of the following skills of their choice: Animal Handling, Nature, Perception, Stealth, and Survival.[\/p]\r\n[p]Natural armor: Lizardfolk have tough, scaly skin. When they aren't wearing armor, their AC is 13 + Dexterity modifier. They can use their natural armor to determine your AC if the armor they wear would leave them with a lower AC. A shield's benefits apply as normal while they use their natural armor.[\/p]\r\n[p]Burrowing talons: Duneclaw gain a burrow speed of 10 feet through sand or soft earth.[\/p]\r\n[p]Sunscorched reflexes: Duneclaw can take the Dodge action as a bonus action once per long rest.[\/p]\r\n[p][\/p]\r\n","description":"","source":"","jsondata":"","tags":"duneclaw, lizardfolk, animalia, bearded, dragon","isShared":"on","templateId":"5520","blockId":"1574275","world":"99a86028-501f-4b9f-aea0-f1525336a3f1","folder":"40836"}