{"name":"Beholder Zombie","challenge_rating":"5","xp":"1800","types":"Undead","pb":"+3","size":"Large","sizer":"NONE","languages":"Understands Deep Speech & Undercommon, but can't speak","alignment":"Neutral Evil","description":"","suggested_environments":"[p]Underdark, Urban; Planar (Domains of Dread, Shadowfell) [\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","armor_class":"15","hit_points":"93 (11d10 + 33) [roll:11d10+33]","strength":"10","dexterity":"8","constitution":"16","intelligence":"3","wisdom":"8","charisma":"5","base_movement_units":"","base_movement_in_ft":"0","fly_movement_in_ft":"20","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"[p]Darkvision 60', Passive Perception 9[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","skills":"","saving_throws":"Wisdom +2","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison","condition_immunities":"Poisoned, Prone","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][i][b]Undead Fortitude.[\/b][\/i] If damage reduces the zombie to 0 [url:https:\/\/5e.tools\/variantrules.html#hit%20points_xphb]Hit Points[\/url], it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.[\/p]\r\n[p][\/p]\r\n","actions":"[p][i][b]Multiattack.[\/b][\/i] The zombie uses Eye Rays twice.[\/p]\r\n[p][i][b]Bite.[\/b][\/i] [i]Melee Attack Roll:[\/i] +5, reach 5 ft. [i]Hit:[\/i] 16 (4d6 + 2) Piercing damage.[\/p]\r\n[p][i][b]Eye Rays.[\/b][\/i] The zombie randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d4; reroll if the zombie has already used that ray during this turn):[\/p]\r\n[ul]\r\n- [b]1: Paralyzing Ray.[\/b] [i]Constitution Saving Throw:[\/i] DC 14. [i]Failure:[\/i] The target has the [url:https:\/\/5e.tools\/conditionsdiseases.html#paralyzed_xphb]Paralyzed[\/url] condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.\r\n- [b]2: Fear Ray.[\/b] [i]Wisdom Saving Throw:[\/i] DC 14. [i]Failure:[\/i] 13 (3d8) Psychic damage, and the target has the [url:https:\/\/5e.tools\/conditionsdiseases.html#frightened_xphb]Frightened[\/url] condition until the end of its next turn.\r\n- [b]3: Enervation Ray.[\/b] [i]Constitution Saving Throw:[\/i] DC 14. [i]Failure:[\/i] 10 (3d6) Necrotic damage, and the target has the [url:https:\/\/5e.tools\/conditionsdiseases.html#poisoned_xphb]Poisoned[\/url] condition until the end of its next turn. While [url:https:\/\/5e.tools\/conditionsdiseases.html#poisoned_xphb]Poisoned[\/url], the target can't regain [url:https:\/\/5e.tools\/variantrules.html#hit%20points_xphb]Hit Points[\/url]. [i]Success:[\/i] Half damage only.\r\n- [b]4: Disintegration Ray.[\/b] [i]Dexterity Saving Throw:[\/i] DC 14. [i]Failure:[\/i] 27 (5d10) Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot [url:https:\/\/5e.tools\/variantrules.html#cube%20%5barea%20of%20effect%5d_xphb]Cube[\/url] of it disintegrates into dust. [i]Success:[\/i] Half damage. [i]Failure or Success:[\/i] If the target is a creature and this damage reduces it to 0 [url:https:\/\/5e.tools\/variantrules.html#hit%20points_xphb]Hit Points[\/url], it disintegrates into dust.\r\n[\/ul]\r\n[p][\/p]\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6814961","source":"[i]Monster Manual[\/i] 2014, [i]Monster Manual[\/i] 2025","tags":"beholder, aberrant, aberration, undead, zombie","isShared":"on","templateId":"2991","blockId":"1573268","world":"9a6b76bf-563a-438c-8cb5-d519dbc7ade7","folder":"40668"}