{"name":"Spider (BoT)","cr":"1\/8","types":"Creature, Fey","size":"Tiny","languages":"Understands Common and Sylvan","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"13","hitpoints":"4","strength":"2","dexterity":"16","constitution":"10","intelligence":"8","wisdom":"16","charisma":"4","movement":"20","fly":"","hover":"","burrow":"","swim":"","climb":"20","senses":"Darkvision 30 Ft., Passive perception 15","skills":"Perception [roll:d20+5], Stealth [roll:d20+5]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[p][b][i]Spider Climb.[\/i][\/b] The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.[\/p]\r\n[p][b][i]Web Sense.[\/i][\/b] While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.[\/p]\r\n[p][b][i]Web Walker.[\/i][\/b] The spider ignores movement restrictions caused by webbing.[\/p]\r\n[p][b][i]Death Bite.[\/i][\/b] The spider can, on an attack that hits, add [roll:2d8] necromantic damage to the attack. After doing this, the spider must wait a round before attacking again.[\/p]","actions":"[i][b]Bite.[\/b] Melee Weapon Attack:[\/i] [roll:d20+5] to hit, reach 5 ft., one creature. Hit: [roll:d4+3] piercing damage plus [roll:2d4] poison damage. The target must succeed on a DC 10 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.\r\n","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"bag of tricks","isShared":"1","templateId":"21","blockId":"15693"}