{"name":"Bat (BoT)","cr":"1\/8","types":"Creature, Fey","size":"Tiny","languages":"Understands Common and Sylvan","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"13","hitpoints":"4","strength":"2","dexterity":"16","constitution":"8","intelligence":"8","wisdom":"16","charisma":"4","movement":"5","fly":"30","hover":"","burrow":"","swim":"","climb":"","senses":"Blindsight 60 Ft., Passive perception 13","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[p][b][i]Echolocation.[\/i][\/b] The bat can't use its blindsight while deafened.[\/p]\r\n[p][b][i]Keen Hearing.[\/i][\/b] The bat has advantage on Wisdom (Perception) checks that rely on hearing.[\/p]\r\n[p][b][i]Death Bite.[\/i][\/b] The bat can, on an attack that hits, add [roll:2d8] necromantic damage to the attack. After doing this, the bat must wait a round before attacking again.[\/p]","actions":"[i][b]Bite.[\/b] Melee Weapon Attack:[\/i] [roll:d20+5] to hit, reach 5 ft., one creature. Hit: [roll:d4+3] piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"bag of tricks","isShared":"1","templateId":"21","blockId":"15692"}