{"name":"Jackalfolk","overview":"[p]The Jackalfolk are nomadic desert dwellers known for their agility, cunning, and pack mentality. They often live in tight-knit clans, relying on their natural quickness and sharp instincts to survive in harsh environments.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","image_id":"6755140","ability_score_increase":"Your Dexterity score increases by 2, and your Wisdom score increases by 1.","age":"Jackalfolk reach maturity by the age of 12 and typically live up to 60 years.","alignment":"Jackalfolk value the welfare of their pack or clan above all else. They tend to be neutral, with good or evil tendencies depending on their upbringing.","size":"Medium","speed":"35ft.","languages":"You can speak, read, and write Common and Celestial","parent_race":"","sub_races":"","race_features":"[p][b]Desert Resilience. [\/b]You have resistance to fire damage and advantage on saving throws against exhaustion caused by extreme heat.[\/p]\r\n[p][b]Keen Senses. [\/b]You have proficiency in the Perception skill.[\/p]\r\n[p][b]Bite. [\/b]Your sharp teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier.[\/p]\r\n[p][b]Sculpt Sand. [\/b]Can cast Wall of Sand at 3rd level once per long rest for free as a 3rd level spell and can use spell slots to cast it further.[\/p]\r\n[p][b]Evasive Footwork. [\/b]When a creature makes an opportunity attack against you, you can use your reaction to impose disadvantage on the attack roll a number of times equal to your proficient bonus and recharges after a long rest.[\/p]\r\n[p][\/p]\r\n","description":"","source":"Homebrew","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1565965","world":"15175adb-8b12-41cc-a140-3714bf3f5ee7","folder":"40091"}