{"name":"Felguard","challenge_rating":"6","xp":"2,300","types":"Demon","pb":"+3","size":"Large","sizer":"NONE","languages":"understands Abyssal and Eredun but cannot speak  ","alignment":"Chaotic Evil","description":"The Felguard is the quintessential demon footsoldier bred for war, armored in felsteel, and armed with a mighty two-handed axe. Often summoned by warlocks to act as frontline enforcers, Felguards possess immense strength and brutal efficiency. Though lacking intellect, their unwavering obedience and sheer physical dominance make them a terror on the battlefield. Their massive helms and crimson armor radiate with fel corruption, leaving scorched footprints in their wake.","suggested_environments":"","armor_class":"17","hit_points":"120 (16d10 + 32)  [roll:16d10+32]","strength":"20","dexterity":"12","constitution":"15","intelligence":"6","wisdom":"10","charisma":"8","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 120 ft., passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons","damage_immunities":"poison  ","condition_immunities":"charmed, frightened, poisoned  ","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Demonic Fury.[\/b] The felguard gains advantage on Strength-based checks and saving throws while below half its hit points.\r\n\r\n[b]Brutal Momentum.[\/b] If the felguard moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone.","actions":"b]Multiattack.[\/b] The felguard makes two attacks with its [i]Arcanite Reaver[\/i].\r\n\r\n[b]Arcanite Reaver.[\/b] [i]Melee Weapon Attack:[\/i] +8 to hit, reach 10 ft., one target.  \r\n[i]Hit:[\/i] 17 (2d10 + 5) slashing damage plus 7 (2d6) fire damage.\r\n\r\n[b]Cleave (Recharge 5\u20136).[\/b] The felguard swings its weapon in a wide arc. All creatures in a 10-foot cone must make a DC 16 Dexterity saving throw, taking 27 (6d8) slashing damage on a failed save, or half as much on a success.","bonus_actions":"","reactions":"[b]Felguard\u2019s Intercept (1\/turn).[\/b] When an enemy moves within 10 feet of the felguard, it can move up to half its speed to intercept the creature and make a single [i]Arcanite Reaver[\/i] attack against it.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6747584","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1564723","world":"1d440ebb-ccd0-40cd-90e4-4e557e1081d7","folder":"39842"}