{"name":"Minotaur","challenge_rating":"3","xp":"700","types":"Monstrosity","pb":"+2","size":"Large","sizer":"NONE","languages":"Abyssal","alignment":"Chaotic Evil","description":"Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear.","suggested_environments":"Underdark","armor_class":"14","hit_points":"76","strength":"18","dexterity":"11","constitution":"16","intelligence":"6","wisdom":"16","charisma":"9","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]darkvision[\/tooltip] 60ft., Passive Perception 17","skills":"Perception +7","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Charge[\/b]. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked [tooltip:While you have the Prone condition, you experience the following effects: Restricted Movement (Your only movement options are to crawl or to spend an amount of movement equal to half your Speed rounded down to right yourself and thereby end the condition. If your Speed is 0, you can\u2019t right yourself), Attacks Affected (You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.)]prone[\/tooltip].\r\n\r\n[b]Labyrinthine Recall[\/b]. The minotaur can perfectly recall any path it has traveled.\r\n\r\n[b]Reckless[\/b]. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.","actions":"[b]Greataxe[\/b]. [i]Melee Weapon Attack[\/i]: +6 to hit, reach 5 ft., one target. [i]Hit[\/i]: 17 (2d12 + 4) slashing damage.\r\n\r\n[b]Gore[\/b]. [i]Melee Weapon Attack[\/i]: +6 to hit, reach 5 ft., one target. [i]Hit[\/i]: 13 (2d8 + 4) piercing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512224","source":"SRD (p.336)","tags":"","templateId":"2991","blockId":"1559512","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}