{"name":"Incubus","challenge_rating":"4","xp":"1100","types":"Fiend","pb":"+2","size":"Medium","sizer":"NONE","languages":"Abyssal, Common, Infernal, Telepathy 60ft.","alignment":"Neutral Evil","description":"Incubi exploit the vulnerability of mortal dreams. Slipping into the homes of sleepers, incubi feed off dreams and replace them with terrifying nightmares. Incubi visit victims nightly until their prey expires. The incubi then hunt for new victims, preferring the loved ones of past targets.\r\n[in]Incubi can transform into succubi and vice versa, taking the forms they need to manipulate foes in dreams or in the flesh.[\/in]\r\n[in]Those visited by an incubus have recurring nightmares. Roll on or choose a result from the Incubus Nightmares table to inspire these night terrors.[\/in]\r\n[h3]Incubus Nightmares[\/h3]\r\n[table][tr][td]d8[\/td][td]The Incubus\u2019s Victim Has Dreams Of \u2026[\/td][\/tr][tr][td]1[\/td][td]An angry family member or authority figure.[\/td][\/tr][tr][td]2[\/td][td]Being chased through the wilderness.[\/td][\/tr][tr][td]3[\/td][td]Being devoured by animals or monsters.[\/td][\/tr][tr][td]4[\/td][td]Falling, drowning, or suffocating.[\/td][\/tr][tr][td]5[\/td][td]A ruinous public embarrassment.[\/td][\/tr][tr][td]6[\/td][td]A shadowy intruder or monstrous silhouette.[\/td][\/tr][tr][td]7[\/td][td]A traumatic past event.[\/td][\/tr][tr][td]8[\/td][td]A visitor with an eerie or enigmatic message.[\/td][\/tr][\/table]","suggested_environments":"Planar (Lower Planes), Urban","armor_class":"15","hit_points":"66","strength":"8","dexterity":"17","constitution":"13","intelligence":"15","wisdom":"12","charisma":"20","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"60","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]darkvision[\/tooltip] 60ft., Passive Perception 15","skills":"Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Cold, Fire, Poison, Psychic","damage_immunities":"","condition_immunities":"","spellcasting":"The incubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15)","cast_at_will":"[blocklink:1531442],\u00a0[blocklink:1533471]","cast_one_per_day":"[blocklink:1533008],\u00a0[blocklink:1532792]","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Succubus Form[\/b]. When the incubus finishes a Long Rest, it can shape-shift into a [blocklink:1557918], using that stat block instead of this one. Any equipment it\u2019s wearing or carrying isn\u2019t transformed.","actions":"[b]Multiattack[\/b]. The incubus makes two Restless Touch attacks.\r\n\r\n[b]Restless Touch[\/b]. [i]Melee Attack Roll[\/i]: +7, reach 5 ft. [i]Hit[\/i]: 15 (3d6 + 5) Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.","bonus_actions":"[b]Nightmare[\/b] (Recharge 6). Wisdom Saving Throw: DC 15, one creature the incubus can see within 60 feet. Failure: If the target has 20 Hit Points or fewer, it has the [tooltip:While you have the Unconscious condition, you experience the following effects: Inert (You have the Incapacitated and Prone conditions, and you drop whatever you\u2019re holding. When this condition ends, you remain Prone.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.), Unaware (You\u2019re unaware of your surroundings.)]unconscious[\/tooltip] condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8) Psychic damage.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6698238","source":"Monster Manual (p.178)","tags":"","templateId":"2991","blockId":"1557916","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}