{"name":"Lich","challenge_rating":"21","xp":"33000","types":"Undead","pb":"+7","size":"Medium","sizer":"NONE","languages":"All","alignment":"Neutral Evil","description":"Some nefarious magic-users carry out forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their own corpses as they pursue ambitions free from mortal bonds.\r\n[in]Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in a single life. Uncanny agendas lead them to plumb the secrets of life, the multiverse, godhood, and less fathomable topics. Careless of mortal lives or desires, liches go to any lengths to achieve their goals.[\/in]\r\n[in]A lich\u2019s age and origin influences its form. Older liches appear as little more than brittle skeletons clad in the rotten finery of forgotten empires, while younger liches more closely resemble living creatures and are clad in contemporary garb. Many cloak themselves in illusions of their idealized mortal forms.[\/in]\r\n[in]Although liches don\u2019t fear death, they\u2019re not free from the ravages of time. Over ages, some liches lose their connection to time and the physical world, degenerating into demiliches.[\/in]\r\n[h2]Lich Spirit Jars[\/h2]\r\nThe process of becoming a lich is involved, dangerous, and unique to each would-be lich. If the rite succeeds, the lich\u2019s soul is bound to a spirit jar, a specially prepared magical repository. This relic anchors the lich\u2019s spirit to the world and preserves it should the lich\u2019s body be destroyed. A lich can be slain only if its spirit jar is ruined. As such, a lich goes to great lengths to hide and protect its spirit jar.\r\n[in]Spirit jars are typically small, well-made objects that were meaningful to a lich in life. Roll on or choose a result from the Lich Spirit Jar table to inspire where a lich hides its soul.[\/in]\r\n[table][tr][th]d8[\/th][th]The Lich\u2019s Spirit Jar Is \u2026[\/th][\/tr][tr][td]1[\/td][td]A bottle or puzzle box inscribed with sigils.[\/td][\/tr][tr][td]2[\/td][td]A contract folded into a paper figure.[\/td][\/tr][tr][td]3[\/td][td]The first magic item the lich created.[\/td][\/tr][tr][td]4[\/td][td]A hollow figurine of a deity or monster.[\/td][\/tr][tr][td]5[\/td][td]An hourglass with its sands floating in stasis.[\/td][\/tr][tr][td]6[\/td][td]A locket or signet ring with a noble crest.[\/td][\/tr][tr][td]7[\/td][td]A rune-etched egg.[\/td][\/tr][tr][td]8[\/td][td]The skull of the lich\u2019s mentor.[\/td][\/tr][\/table]","suggested_environments":"","armor_class":"20","hit_points":"315","strength":"11","dexterity":"16","constitution":"16","intelligence":"21","wisdom":"14","charisma":"16","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Truesight, your vision is enhanced within a specified range. Within that range, your vision pierces through the following: Darkness (You can see in normal and magical Darkness.), Invisibility (You see creatures and objects that have the Invisible condition.), Visual Illusions (Visual illusions appear transparent to you, and you automatically succeed on saving throws against them.), Transformations (You discern the true form of any creature or object you see that has been transformed by magic.), Ethereal Plane (You see into the Ethereal Plane.)]truesight[\/tooltip] 120ft., Passive Perception 19","skills":"Arcana +19, History +12, Insight +9, Perception +9","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Cold, Lightning","damage_immunities":"Necrotic, Poison","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","spellcasting":"The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20)","cast_at_will":"[blocklink:1531433],\u00a0[blocklink:1531514],\u00a0[blocklink:1532786],\u00a0[blocklink:1530808],\u00a0[blocklink:1531531],\u00a0[blocklink:1530804] (level 5 version),\u00a0[blocklink:1530845],\u00a0[blocklink:1530850]","cast_one_per_day":"[blocklink:1533365],\u00a0[blocklink:1533474],\u00a0[blocklink:1533524],\u00a0[blocklink:1533026]","cast_twice_per_day":"[blocklink:1530856],\u00a0[blocklink:1532956],\u00a0[blocklink:1533483]","cast_thrice_per_day":"","special_abilities":"[b]Legendary Resistance [\/b](4\/Day, or 5\/Day in Lair). If the lich fails a saving throw, it can choose to succeed instead.\r\n\r\n[b]Spirit Jar[\/b]. If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich\u2019s lair.","actions":"[b]Multiattack[\/b]. The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.\r\n\r\n[b]Eldritch Burst[\/b]. [i]Melee or Ranged Attack Roll[\/i]: +12, reach 5 ft. or range 120 ft. [i]Hit[\/i]: 31 (4d12 + 5) Force damage.\r\n\r\n\r\n[b]Paralyzing Touch[\/b]. [i]Melee Attack Roll[\/i]: +12, reach 5 ft. [i]Hit[\/i]: 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of the lich\u2019s next turn.","bonus_actions":"","reactions":"[b]Protective Magic[\/b]. The lich casts [blocklink:1533749] or [blocklink:1531470] in response to the spell\u2019s trigger, using the same spellcasting ability as Spellcasting.","legendary_actions":"[i][b]Legendary Action[\/b] Uses: 3 (4 in Lair). Immediately after another creature\u2019s turn, the lich can expend a use to take one of the following actions. The lich regains all expended uses at the start of each of its turns.[\/i]\r\n\r\n[b]Deathly Teleport[\/b]. The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Necrotic damage.\r\n\r\n[b]Disrupt Life[\/b]. Constitution Saving Throw: DC 20, each creature that isn\u2019t an Undead in a 20-foot Emanation originating from the lich. Failure: 31 (9d6) Necrotic damage. Success: Half damage. Failure or Success: The lich can\u2019t take this action again until the start of its next turn.\r\n\r\n[b]Frightening Gaze[\/b]. The lich casts [blocklink:1532787], using the same spellcasting ability as Spellcasting. The lich can\u2019t take this action again until the start of its next turn.","lair_description":"Liches create secluded libraries of magical lore and arcane laboratories hidden within extraplanar bastions, fortresses with cursed reputations, or other such deadly sanctuaries.\r\n\r\nIf the lich is destroyed or moves its lair elsewhere, these lair effects end immediately. These effects resume if the lich gains a new body (see its Spirit Jar trait).","lair_actions":"[b]All-Seeing[\/b]. While in its lair, the lich can cast [blocklink:1532778], requiring no spell components and using the same spellcasting ability as its Spellcasting action.\r\n\r\n[b]Inevitable Siphon[\/b]. Whenever a Humanoid dies within 1 mile of the lair, its soul is immediately consumed by the lich. A Humanoid whose soul is consumed in this way can be brought back to life only by a [blocklink:1533532] or [blocklink:1533534] spell.","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512192","source":"SRD (p.328)","tags":"","templateId":"2991","blockId":"1557901","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}