{"name":"Cackler","challenge_rating":"1\/2","xp":"100","types":"Fiend (demon)","pb":"+2","size":"Small","sizer":"NONE","languages":"Abyssal, Common","alignment":"Chaotic Evil","description":"Cacklers are small, jabbering jesters that spice up Rakdos performances with their chaotic antics. Their incessant cackling can inspire uncontrollable laughter by making everything\u2014even the most horrifying spectacles\u2014seem hilarious. Some cacklers excel at vocal mimicry and perform as impressionists; others put their sadistic bent to use by lurking in shadows and terrifying passersby. Rakdos performers enjoy dressing cacklers in a variety of masks, hats, and costumes to lampoon public figures.\r\n\r\n[b]Demons[\/b]. Just as angels are incarnations of the ideals of justice, demons embody depraved impulses: selfishness, cruelty, hatred, greed, and lust for power. Demons are strongly associated with the Cult of Rakdos; in fact, the demons of Ravnica might have been created by Rakdos in the same way that angels were created by the Boros Legion's founder. As a demon lord who has chosen to live in Ravnica, Rakdos claims authority over all the demons of this world-even if some of them, ambitious and headstrong as demons are, rebel against his authority.\r\n[in]Demons are agents of destruction that work their acts of terror in plain sight under the auspices of the Cult of Rakdos. They exhibit their cruelty in dramatic performances that leave the audience members blood-soaked but ecstatic. They incite mob riots that raze entire city blocks. The only thing demons fear is Rakdos himself, who doesn't tolerate rivals and hates to be upstaged.[\/in]\r\n\r\n[b]Demonic \"Devils\"[\/b] The creatures called \"devils\" in Ravnica are minor demons akin to [blocklink:1538114]s. While the larger demons embody evil qualities such as blood lust and torment, these lesser demons reflect the whimsical and chaotic side of Rakdos and his cult. Their mischievous antics cause disorder and destruction out of proportion to the demons' small size.\r\n\r\n[b]Diabolic Demons[\/b]. Many of the demons of Ravnica are monstrous, winged creatures of human-like form. They are best represented by the statistics of the [blocklink:1538113], the [blocklink:1536256], or the [blocklink:1538115]. Demons associated with the Cult of Rakdos often have fiery attacks that make them similar to [blocklink:1536027] or [blocklink:1538124], except that they are demons. (They are chaotic evil, they speak Abyssal and not Infernal, and they lack Devil's Sight.)","suggested_environments":"","armor_class":"15","hit_points":"10","strength":"9","dexterity":"16","constitution":"11","intelligence":"11","wisdom":"7","charisma":"12","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]darkvision[\/tooltip] 120ft., Passive Perception 10","skills":"Deception +3, Perception +0, Performance +3","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Cold, Fire, Lightning; Nonmagical Bludgeoning, Piercing, and Slashing","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"The cackler's innate spellcasting ability is Charisma (spell save DC 11 , +3 to hit with spell attacks). The cackler can innately cast the following spells, requiring no material components","cast_at_will":"[blocklink:1530842]","cast_one_per_day":"[blocklink:1531457]","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Last Laugh[\/b]. When the cackler dies, it releases a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4) psychic damage.\r\n\r\n[b]Mimicry[\/b]. The cackler can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.","actions":"[b]Bite[\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, reach 5 ft., one target. [i]Hit[\/i]: 5 (l d4 + 3) piercing damage.\u00a0\r\n\r\n[b]Spiked Chain[\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, reach 10 ft., one target. [i]Hit[\/i]: 6 (ld6 + 3) slashing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6697965","source":"Guildmaster's Guide to Ravnica (p.195)","tags":"","templateId":"2991","blockId":"1557883","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}