{"name":"Mind Flayer","challenge_rating":"7","xp":"2900","types":"Aberration","pb":"+3","size":"Medium","sizer":"NONE","languages":"Deep Speech, Telepathy 120ft., Undercommon","alignment":"Lawful Evil","description":"Mind flayers, also called illithids, are the scourge of sentient creatures across countless worlds. Psionic tyrants, slavers, and interdimensional voyagers, they are insidious masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near.\r\n[in]In eons past, illithids controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a collective consciousness, the illithids hatch plots as far-reaching and evil as their fathomless minds can conceive.[\/in]\r\n[in]Since the fall of their empires, illithid collectives on the Material Plane have resided in the Underdark.[\/in]\r\n[b]Psionic Commanders[\/b]. Mind flayers possess psionic powers that enable them to control the minds of creatures such as troglodytes, grimlocks, quaggoths, and ogres. Illithids prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls.\r\n[in]When an illithid meets strong resistance, it avoids initial combat as it orders its thralls to attack. Like physical extensions of the illithid\u2019s thoughts, these thralls interpose themselves between the mind flayer and its foes, sacrificing their lives so that their master can escape.[\/in]\r\n[b]Hive Mind Colonies[\/b]. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain \u2014 a massive brain-like being that resides in a briny pool near the center of a mind flayer community. From its pool, an elder brain telepathically dictates its desires to each individual mind flayer within 5 miles of it, for it is able to hold multiple mental conversations at once.\r\n[br][b]Hunger of the Mind[\/b]. Illithids subsist on the brains of humanoids. The brains provide enzymes, hormones, and psychic energy necessary for their survival. An illithid healthy from a brain-rich diet secretes a thin glaze of mucus that coats its mauve skin.\r\n[in]An illithid experiences euphoria as it devours the brain of a humanoid, along with its memories, personality, and innermost fears. Mind flayers will sometimes harvest a brain rather than devour it, using it as part of some alien experiment or transforming it into an intellect devourer.[\/in]","suggested_environments":"Underdark","armor_class":"15 (breastplate)","hit_points":"71","strength":"11","dexterity":"12","constitution":"12","intelligence":"19","wisdom":"17","charisma":"17","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Perception 16","skills":"Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4","saving_throws":"INT +7, WIS +6, CHA +6","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[b]Psionics[\/b].\u00a0The mind flayer\u2019s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:","cast_at_will":"[blocklink:1531514],\u00a0[blocklink:1531535]","cast_one_per_day":"[blocklink:1533506],\u00a0[blocklink:1533483] (self only)","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Magic Resistance[\/b]. The mind flayer has advantage on saving throws against spells and other magical effects.","actions":"[b]Tentacles[\/b]. [i]Melee Weapon Attack[\/i]: +7 to hit, reach 5 ft., one creature. [i]Hit[\/i]: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is [tooltip:While you have the Grappled condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (You have Disadvantage on attack rolls against any target other than the grappler.), Movable (The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.)]grappled[\/tooltip] (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip] until this grapple ends.\r\n\r\n[b]Extract Brain[\/b]. [i]Melee Weapon Attack[\/i]: +7 to hit, reach 5 ft., one [tooltip:While you have the Incapacitated condition, you experience the following effects: Inactive (You can\u2019t take any action, Bonus Action, or Reaction.), No Concentration (Your Concentration is broken.), Speechless (You can\u2019t speak.), Surprised (If you\u2019re Incapacitated when you roll Initiative, you have Disadvantage on the roll.)]incapacitated[\/tooltip] humanoid [tooltip:While you have the Grappled condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (You have Disadvantage on attack rolls against any target other than the grappler.), Movable (The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.)]grappled[\/tooltip] by the mind flayer. [i]Hit[\/i]: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.\r\n\r\n[b]Mind Blast[\/b] (Recharge 5\u20136). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512215","source":"Monster Manual (p.222)","tags":"","templateId":"2991","blockId":"1554843","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}