{"name":"Celestial Fanfare","spell_level":"6-level","casting_time":"1 action","range":"100ft.","components":"Verbal, Somatic, Material","materials":"miniature trumpet worth 100 gp","duration":"Instant","school":"Evocation","attack":"CON Save","effect":"Thunder, Radiant","higher_levels":"","classes":"Cleric, Wizard with Angelic Specialization","spell_description":"A great blaring of trumpets from on high blasts down upon an area you designate. All evil creatures in a 30-foot radius take 4d6 thunder damage and 4d6 radiant damage and are [tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinded[\/tooltip] and [tooltip:While you have the Deafened condition, you experience the following effect: Can\u2019t Hear (You can\u2019t hear and automatically fail any ability check that requires hearing.)]deafened[\/tooltip] for 2d4 rounds. A successful Constitution saving throw reduces the damage and the duration of the [tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinded[\/tooltip] and [tooltip:While you have the Deafened condition, you experience the following effect: Can\u2019t Hear (You can\u2019t hear and automatically fail any ability check that requires hearing.)]deafened[\/tooltip] conditions by half. Neutral or unaligned creatures within the area take half as much damage and are [tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinded[\/tooltip] and [tooltip:While you have the Deafened condition, you experience the following effect: Can\u2019t Hear (You can\u2019t hear and automatically fail any ability check that requires hearing.)]deafened[\/tooltip] for 1d4 rounds. A successful save reduces the damage to one-quarter and negates the [tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinding[\/tooltip] and [tooltip:While you have the Deafened condition, you experience the following effect: Can\u2019t Hear (You can\u2019t hear and automatically fail any ability check that requires hearing.)]deafening[\/tooltip] effects. Good-aligned creatures are not harmed by this spell. ","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1554718","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}