{"name":"Minor Fleshwarp","spell_level":"2-level","casting_time":"1 action, Ritual","range":"Touch","components":"V, S, M","materials":"(a silver dagger)","duration":"","school":"Necromancy","attack":"CON Save","effect":"Debuff","higher_levels":"[p][b]At Higher Levels. [\/b]Using a 4th, 6th, or 8th level spell slot increases the time of the curse to 8 hours, 48 hours, or indefinitely, respectively. You also roll one, two, or three extra effects, respectively.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","classes":"","ritual":"1","spell_description":"[p]You attempt to ensorcell a creature with wicked magic, altering their form to a monstrous degree. A targeted creature within range must succeed on a Constitution saving throw or be affected by the spell. Roll once on the table to determine how the creature is transformed, affecting them for 1 hour. If you succeed on a DC 15 Intelligence, Wisdom, or Charisma (Arcana) check, you may choose the effect instead. A creature may also willingly submit to being Fleshwarped, and the caster may also target themselves if they wish. This is a curse, and may be ended early with \"Remove Curse\", granting them immunity to this spell for 24 hours. A creature cannot be affected by multiple castings of Fleshwarping simultaneously - the latest casting effect overwrites the previous should they overlap.[\/p]\r\n[p][b]At Higher Levels. [\/b]Using a 4th, 6th, or 8th level spell slot increases the time of the curse to 8 hours, 48 hours, or indefinitely, respectively. You also roll one, two, or three extra effects, respectively.[\/p]\r\n[table][tr][th][\/th][th][b]Fleshwarp[\/b][\/th][\/tr][tr][td]d100[\/td][td]Effect[\/td][\/tr][tr][td]01-05[\/td][td]The color of the target's hair, eyes, and skin becomes blue, red, yellow, or patterned.[\/td][\/tr][tr][td]06-10[\/td][td]The target's eyes push out of its head at the end of stalks. The target has disadvantage on ability checks that rely on sight.[\/td][\/tr][tr][td]11-15[\/td][td]The target's hands grow claws, which can be used as daggers.[\/td][\/tr][tr][td]16-20[\/td][td]One of the target's legs grows longer than the other, reducing its walking speed by 10 feet.[\/td][\/tr][tr][td]21-25[\/td][td]The target's eyes become beacons, filling a 15-foot cone with dim light when they are open.[\/td][\/tr][tr][td]26-30[\/td][td]A pair of wings, either feathered or leathery, sprout from the target's back, granting it a flying speed of 30 feet.[\/td][\/tr][tr][td]31-35[\/td][td]The target's ears tear free from its head and scurry away; the target is [url:https:\/\/5e.tools\/conditionsdiseases.html#deafened_phb]deafened[\/url].[\/td][\/tr][tr][td]36-40[\/td][td]Two of the target's teeth turn into tusks.[\/td][\/tr][tr][td]41-45[\/td][td]The target's skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1).[\/td][\/tr][tr][td]46-50[\/td][td]The target's arms and legs switch places, preventing the target from moving unless it crawls.[\/td][\/tr][tr][td]51-55[\/td][td]The target's arms become tentacles with fingers on the ends, increasing its reach by 5 feet.[\/td][\/tr][tr][td]56-60[\/td][td]The target's legs grow incredibly long and springy, increasing its walking speed by 10 feet.[\/td][\/tr][tr][td]61-65[\/td][td]The target grows a whiplike tail, which it can use as a [url:https:\/\/5e.tools\/items.html#whip_phb]whip[\/url].[\/td][\/tr][tr][td]66-70[\/td][td]The target's eyes turn black, and it gains darkvision out to a range of 120 feet.[\/td][\/tr][tr][td]71-75[\/td][td]The target swells, tripling its weight.[\/td][\/tr][tr][td]76-80[\/td][td]The target becomes thin and skeletal, halving its weight.[\/td][\/tr][tr][td]81-85[\/td][td]The target's head doubles in size.[\/td][\/tr][tr][td]86-90[\/td][td]The target's ears become wings, giving it a flying speed of 5 feet.[\/td][\/tr][tr][td]91-95[\/td][td]The target's body becomes unusually brittle, causing the target to have vulnerability to non-magical bludgeoning, piercing, or slashing damage.[\/td][\/tr][tr][td]96-00[\/td][td]The target grows another head, causing it to have advantage on saving throws against being [url:https:\/\/5e.tools\/conditionsdiseases.html#charmed_phb]charmed[\/url], [url:https:\/\/5e.tools\/conditionsdiseases.html#frightened_phb]frightened[\/url], or [url:https:\/\/5e.tools\/conditionsdiseases.html#stunned_phb]stunned[\/url].[\/td][\/tr][\/table]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Homebrew","tags":"","templateId":"3000","blockId":"1554274","world":"4cc7c222-5df9-4a8d-8ca8-2e3b57b16231","folder":"null","isShared":"on"}