{"name":"Bird God, Light Feather Crow","challenge_rating":"15","xp":"13,000","types":"Celestial","pb":"+5","size":"Gargantuan","sizer":"NONE","languages":"All","alignment":"","description":"A white bird big enough to blot out the sky, his thin legs long enough to connect heaven and earth.","suggested_environments":"","armor_class":"18","hit_points":"250 (20d20+140) [roll:20d20+140]","strength":"30","dexterity":"16","constitution":"25","intelligence":"20","wisdom":"22","charisma":"27","base_movement_units":"","base_movement_in_ft":"50","fly_movement_in_ft":"300","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Blindsight 60', Truesight 60', Passive Perception 26","skills":"Athletics +15, Insight +16, Intimidation +13, Perception +16","saving_throws":"Str +15, Dex +8, Con +12, Int +10, Wis +11, Cha +13","damage_vulnerabilities":"","damage_resistances":"Acid, Cold, Fire, Lightning, Necrotic, and Thunder; Weapon damage","damage_immunities":"Radiant","condition_immunities":"Charm, Exhaustion, Fear, Paralyze, Stun, ","spellcasting":"Charisma: DC 21, +13 to hit","cast_at_will":"Searing Ray(4th Level)","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"Multi-attack: 2\r\n[ul]\r\n[li]Feather Blades: 10ft reach or 120ft range, +15 to hit, 24(4d6+10) slashing and 36(8d8) radiant[\/li]\r\n[li]Stomp: 20ft reach, +15 to hit, 24 (4d6+10) bludgeoning and the creature is grappled. While grappled this way, the creature is restrained and takes 28(8d6) bludgeoning damage at the end of the Bird God's Turn.[\/li]\r\n[li]Revelation(Recharge 4-6): enemies in a 60ft radius from self, 42(12d6) radiant, and max hp reduced by the damage taken. DC 21 Con to for half damage[\/li]\r\n[\/ul]\r\n","bonus_actions":"","reactions":"Sun Spot: Redirect an attack from Bird God to another target within 60ft","legendary_actions":"Uses: 4\r\n[ul]\r\n[li]Providence: Target other creature heals 32hp and gains advantage on it's next attack[\/li]\r\n[li]Searing Flash: Searing Ray, 5 rays, +13 to hit[\/li]\r\n[li]Smashing Ground(2): 100ft non-provoking movement, and Stomp attack ignoring range with +1d6 damage for every 10ft above the target.[\/li]\r\n[\/ul]\r\n","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"God, Boss, CR 15","isShared":"on","templateId":"2991","blockId":"1553695","world":"ca230b17-8124-4e6f-9311-741c351b7b26","folder":"10612"}