{"name":"Wraith","challenge_rating":"5","xp":"1800","types":"Undead","pb":"+3","size":"Medium","sizer":"NONE","languages":"the languages it knew in life","alignment":"Neutral Evil","description":"The wraith is a wispy shadow nightmare raised from the gruesome corpses left by mortal violence.","suggested_environments":"","armor_class":"13","hit_points":"67","strength":"6","dexterity":"16","constitution":"16","intelligence":"12","wisdom":"14","charisma":"15","base_movement_units":"","base_movement_in_ft":"","fly_movement_in_ft":"60","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 12","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Acid, Cold, Fire, Lightning, Thunder; Nonmagical Bludgeoning, Piercing, and Slashing (from attacks that aren't silvered)","damage_immunities":"Necrotic, Poison","condition_immunities":"Charmed, Exhaustion, Grappled, Petrified, Poisoned, Prone, Restrained","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Incorporeal Movement[\/b]. The wraith can move through other creatures and objects as if they were [tooltip:You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.]difficult terrain[\/tooltip]. It takes 5 (1d10) force damage if it ends its turn inside an object.\r\n\r\n[b]Sunlight Sensitivity[\/b]. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","actions":"[b]Life Drain[\/b]. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.\r\n\r\n[b]Create Specter[\/b]. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a [blocklink:1550548] in the space of its corpse or in the nearest unoccupied space. The [blocklink:1550548] is under the wraith's control. The wraith can have no more than seven specters under its control at one time.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512337","source":"SRD (p.358)","tags":"","templateId":"2991","blockId":"1553490","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}