{"name":"Warp Stalker","challenge_rating":"","xp":"","types":"Aberrant beast","pb":"","size":"Large","sizer":"NONE","languages":"Understands the languages you speak","alignment":"","description":"Warp stalkers are interdimensional predators, phasing in and out of reality. Their blink-and-strike tactics and eerie resilience make them elusive and deadly companions.","suggested_environments":"Twisting nether rifts, arcane anomalies, and corrupted forests.","armor_class":"15 + your proficiency bonus","hit_points":"7 + seven times your hunter level","strength":"16","dexterity":"15","constitution":"14","intelligence":"6","wisdom":"14","charisma":"10","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"20","senses":"Darkvision 60 ft., Passive Perception 12","skills":"Stealth +2 + your proficiency bonus, Perception +2 + your proficiency bonus","saving_throws":"Dex + your proficiency bonus, Wis + your proficiency bonus","damage_vulnerabilities":"","damage_resistances":"Psychic","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Dimensional Blink.[\/b] When the warp stalker takes damage, it can teleport up to 10 feet to an unoccupied space it can see as a reaction.\r\n\r\n[b]Phase Instinct (Level 13+):[\/b] The warp stalker can become partially ethereal as a bonus action. Until the start of your next turn, it has resistance to all damage except force and psychic.","actions":"[b]Multiattack (Level 11+):[\/b] The warp stalker makes two rend attacks.\r\n\r\n[b]Rend.[\/b] Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target.Hit: 2d6 + your Wisdom modifier slashing damage. Damage increases to 3d6 at level 11, and 4d6 at level 17.\r\n\r\n[b]Void Pulse (Recharge 5\u20136):[\/b] The warp stalker emits a pulse of planar energy in a 10-foot radius. Each creature other than you must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or take 4d6 psychic damage and be pushed 10 feet away.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1550967","world":"1d440ebb-ccd0-40cd-90e4-4e557e1081d7","folder":"38897"}