{"name":"Screaming Ray","spell_level":"1-level","casting_time":"1 action","range":"30ft.","components":"Verbal, Somatic","materials":"","duration":"Instant","school":"Evocation","attack":"CON Save","effect":"Psychic","higher_levels":"When you cast this spell using a spell slot of 2nd level or higher, you create one additional ray for each slot level above 1st. You can direct the rays at one target or several.","classes":"Bard, Sorcerer, Wizard","spell_description":"You create a ray of psychic energy to attack your enemies. Make a ranged spell attack against a creature. On a hit, the target takes 1d4 psychic damage and is [tooltip:While you have the Deafened condition, you experience the following effect: Can\u2019t Hear (You can\u2019t hear and automatically fail any ability check that requires hearing.)]deafened[\/tooltip] until the end of your next turn. If the target succeeds on a Constitution saving throw, it is not [tooltip:While you have the Deafened condition, you experience the following effect: Can\u2019t Hear (You can\u2019t hear and automatically fail any ability check that requires hearing.)]deafened[\/tooltip]. ","source":"Deep Magic Volume 1 (p.104)","tags":"","templateId":"3000","blockId":"1549659","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}