{"name":"Dagger of Healing","type":"Weapon","attunement":"","needsattunement":"1","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"Simple Melee","damage":"2d6","secondarydamage":"","damagetype":"None","range":"Melee, 30ft if thrown","description":"This dagger is not meant to be used as a weapon against enemies, unless it is for creative usage.\r\n\r\nThis weapon has 1d4+1 charges. By expending a charge, you can deal 2d6 damage. Instead of damage, it heals the target for that amount of damage. Due to the jagged nature of the dagger itself, anyone subjected to the blade must make a DC 13 CON Save, or be rendered unconscious for 1d4 rounds.\r\n\r\nThe dagger regains 1d4 + 1 expended charges at midnight.","rarity":"Very Rare","cost":"","weight":"","source":"Homebrew from DnD Wiki","image":"","tabledata":"","tags":"Dagger Weapon ","templateId":"18","blockId":"154885","isShared":"1"}