{"name":"Art Elemental Mascot","challenge_rating":"1\/4","xp":"50","types":"Elemental","pb":"+2","size":"Small","sizer":"NONE","languages":"Understands the languages of its creator but can't speak","alignment":"Neutral","description":"Often referred to as a \u201cliving expression,\u201d an art elemental is an aspect of creativity and emotion given physical form\u2014making it the perfect mascot for Prismari College.\r\n\r\nTo create an art elemental mascot, a mage draws power from a blend of all the natural elements, extracting their vibrant colors to craft a swirling outer shell before imbuing its core with a planar spirit. As creatures of both precise elemental study and rebellious expression, art elementals can both wreak elemental destruction and emotionally captivate the creatures around them.","suggested_environments":"","armor_class":"11","hit_points":"18","strength":"6","dexterity":"13","constitution":"12","intelligence":"8","wisdom":"11","charisma":"15","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 10","skills":"Performance +4","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Cold, Fire","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Death Burst[\/b]. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be [tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinded[\/tooltip] for 1 minute. A [tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinded[\/tooltip] creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.","actions":"[b]Joyful Flare[\/b]. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.\r\n\r\n[b]Melancholic Bolt[\/b]. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1) cold damage.\r\n\r\n[b]Captivating Artistry[\/b] (1\/Day). The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip] for 1 minute. The [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip] target can repeat the save at the end of each of its turns, ending the effect on itself on a success.\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6587419","source":"Strixhaven: A Curriculum of Chaos","tags":"","templateId":"2991","blockId":"1545620","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}