{"name":"Taji (Minor Loa)","challenge_rating":"","xp":"","types":"Loa","pb":"+6","size":"Large","sizer":"NONE","languages":"Understand and speaks all languages ze has heard or read","alignment":"","description":"","suggested_environments":"","armor_class":"22 (Natural Ablative Armour + Dexterity)","hit_points":"333 (33d12 + 99)","strength":"24","dexterity":"17","constitution":"16","intelligence":"16","wisdom":"19","charisma":"24","base_movement_units":"","base_movement_in_ft":"45","fly_movement_in_ft":"45","burrow_movement_in_ft":"","swim_movement_in_ft":"45","climb_movement_in_ft":"","senses":"Darkvision 120\u201d\r\n[br]\r\nAbility to see 60\" into adjoining planes and spaces","skills":"Magic Resistance: Has advantage on all savings throws vs magic or magical effects","saving_throws":"Add +3 (half proficiency bonus to all saves and skills): Start of Taji turn select two saving throws and gain additional full proficiency bonus and additional full proficiency bonus to one skill check","damage_vulnerabilities":"Cold","damage_resistances":"Fire, Lightning","damage_immunities":"Psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","spellcasting":"[b][u]Sorcerer L22:[\/u][\/b]\r\n[br]\r\n[ul]\r\n[li]DC savings throws DC 20[\/li]\r\n[li]Spell attack rolls +12[\/li]\r\n[li]Elderday spells only[\/li]\r\n[\/ul]\r\n","cast_at_will":"[b][u]\r\n[br]Emotional Presence:\r\n[br][\/u][\/b]\r\nOn initiative count of 20, any creature of Taji\u2019s choosing within 90\u201d of Taji must make a DC 15 wisdom save against the minor maelstrom that is Taji\u2019's Emotional Presence. On a fail, Taji determines if the creature is either:\r\n[ul]\r\n[li]unaffected[\/li]\r\n[li]panicked ( excessive worry, difficulty controlling worry, physical symptoms like a racing heart or sweating, and behavioral changes like avoidance of certain situations)[\/li]\r\n[li]anxious (excessive worry, difficulty controlling worry, racing heart or sweating, and avoidance)[\/li]\r\n[\/ul]\r\n","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][u]Arcane alignment:[\/u][\/b]\r\n[br]\r\n[ul]\r\n[li]Taji can manipulate Elderday artefacts and magic items without requiring attunement, alignment or connection nor the need to study the item first[\/li]\r\n[\/ul]\r\n[b][u]Loa Vigilance:[\/u][\/b]\r\n[br]\r\n[ul]\r\n[li]Taji is never surprised[\/li]\r\n[li]Taji gains advantage on all initiative counts, and always goes on minimumof initaive count 20[\/li]\r\n[\/ul]\r\n[b][u]Phasing:[\/u][\/b]\r\n[br]\r\n[ul]\r\n[li]Taji can invoke the Phasing condition up to six times per 24 hour period, for a duration of up to one hour on each occassion[\/li]\r\n[\/ul]\r\n[b][u]Legendary Savings Throw:[\/u][\/b]\r\n[br]\r\n[ul]\r\n[li]Twice per day Taji may choose to make a savings throw or proficiency check it has failed[\/li]\r\n[\/ul]\r\n","actions":"[b][u]Multiattack, combination of anyof the below (x3):[\/u][\/b]\r\n[br]\r\n[ul]\r\n[li]Lashing Blade, range 30\u201d +12 2d12+6 (magical slashing)\r\n[br][\/li]\r\n[li]Dancing Glance, range 10\u201d DC 20 wisdom save or dance 20\u201d away from Taji, cannot make an attack of opportunity until next turn[\/li]\r\n[\/ul]\r\n[b][u]Psychic Power:\r\n[br][\/u][\/b]\r\n12d12 Psionic Dice\r\n[br]\r\n[ul]\r\n[li]Reaction - Protective Shield (reduce damage within 30\u201d by d12+12)[\/li]\r\n[li]Psionic Strike (d12+12 force damage to a successful attack made within 30\u201d)[\/li]\r\n[li]Telekinetic Movement (Move large or smaller object 90\u201d to an occupied space)[\/li]\r\n[li]Telekinetic Thrust (if target struck by Psionic Strike Strength DC 20 or be knocked back 10\u201d + prone)[\/li]\r\n[li]Bulwark of Force (Bonus Action, up to 5 creatures within 600\u201d gain half cover for 1 minute or until incapacitation)[\/li]\r\n[li]Telekinetic Master (Cast telekinesis with no components as bonus action)[\/li]\r\n[\/ul]\r\n","bonus_actions":"[b][u]Retaliation:[\/u]\r\n[br][\/b]\r\n[ul]\r\n[li]If other creatures attacks Taji or target it with harmful effects, and Taji is not reduced to 0 hit points before its next initiative count, Taji may use a bonus action on its initiative count to deal 10 psychic damage to up to six creatures (Taji\u2019s choice) that attacked it or targeted it with harmful effects[\/li]\r\n[\/ul]\r\n[b][u]Telekinetic Master:[\/u][\/b]\r\n[ul]\r\n[li]See Psychic Power above (Telekinetic Master (Cast telekinesis with no components as bonus action)[\/li]\r\n[\/ul]\r\n","reactions":"[b][u]Vicious Entertainment:[\/u][\/b] \r\n[br]\r\n[ul]\r\n[li]If a creature within 60\u201d is reduced to zero hit points, Taji can use a reaction to take a vicious entertainment action, using the dying creature\u2019s final thoughts to lash out psychically and deal d6x dying creature\u2019s proficiency bonus in psychic damage to a creature within 30\u201d (DC wisdom saving throw = DC 8 + dying creatures proficiency bonus to reduce damage to half)[\/li]\r\n[\/ul]\r\n[b][u]Protective Shield:[\/u][\/b]\r\n[br]\r\n[ul]\r\n[li]See Psychic Power above - Protective Shield (reduce damage within 30\u201d by d12+12)[\/li]\r\n[\/ul]\r\n","legendary_actions":"","lair_description":"","lair_actions":"\r\n[br][b][u]Wyrding Effects:[\/u][\/b]\r\n[br]\r\nWhen in the Wyrding on initiative count 20:\r\n[br]\r\n[ul]\r\n[li]all creatures within 90\u201d must make a DC 14 wisdom save or be affected by the fear condition against all other creatures within 60\u201d[\/li]\r\n[li]all creatures within 90\u201d must make a DC 14 wisdom save or take -1 on all actions (including damage rolls) until the next 20 initiative count count[\/li]\r\n[li]one creature within 90\u201d makes a DC 20 wisdom save, on a fail it takes 2d6 psychic damage for each attack roll, bonus action or reaction it takes[\/li]\r\n[\/ul]\r\n[b][u]Wyrding Lair Actions:[\/u][\/b]\r\n[br]\r\nWhen in the Wyrding on initiative count 20 and in their home territory all Loa have access to \"Lair Actions\":\r\n[br]\r\n[ul]\r\n[li]all creatures within 270\u201d must make a DC 20 wisdom save or be affected by the fear condition against all other creatures within 270\u201d[\/li]\r\n[li]all creatures within 270\u201d must make a DC 20 wisdom save or take -2 on all actions (including damage rolls) until the next 20 initiative count count[\/li]\r\n[li]one creature within 270\u201d makes a DC 26 wisdom save, on a fail it takes 2d12 psychic damage for each attack roll, bonus action or reaction it takes[\/li]\r\n[\/ul]\r\n","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6537796","source":"","tags":"","templateId":"2991","blockId":"1539874","world":"b44f6ea2-12fb-4cfa-921e-9f743027e1b4","folder":"null","isShared":"on"}