{"name":"Brass Dragon Wyrmling","challenge_rating":"1","xp":"200","types":"Dragon","pb":"+2","size":"Medium","sizer":"NONE","languages":"Draconic","alignment":"Chaotic Good","description":"The most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates.\r\n[in]A brass dragon\u2019s head is defined by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A brass dragon wyrmling\u2019s scales are a dull, mottled brown. As it ages, the dragon\u2019s scales begin to shine, eventually taking on a warm, burnished luster. Its wings and frills are mottled green toward the edges, darkening with age. As a brass dragon grows older, its pupils fade until its eyes resemble molten metal orbs.[\/in]\r\n\r\n[b]Boldly Talkative[\/b]. A brass dragon engages in conversations with thousands of creatures throughout its long life, accumulating useful information which it will gladly share for gifts of treasure. If an intelligent creature tries to leave a brass dragon\u2019s presence without engaging in conversation, the dragon follows it. If the creature attempts to escape by magic or force, the dragon might respond with a fit of pique, using its sleep gas to incapacitate the creature. When it wakes, the creature finds itself pinned to the ground by giant claws or buried up to its neck in the sand while the dragon\u2019s thirst for small talk is slaked.\r\n[in]A brass dragon is trusting of creatures that appear to enjoy conversation as much as it does, but is smart enough to know when it is being manipulated. When that happens, the dragon often responds in kind, treating a bout of mutual trickery as a game.[\/in]\r\n\r\n[b]Prized Treasures[\/b]. Brass dragons covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass dragon can possess.\r\n[in]Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts of a brass dragon\u2019s hoard.[\/in]","suggested_environments":"","armor_class":"16","hit_points":"16","strength":"15","dexterity":"10","constitution":"13","intelligence":"10","wisdom":"11","charisma":"13","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"60","burrow_movement_in_ft":"30","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn\u2019t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.]Blindsight[\/tooltip] 10ft., [tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 14","skills":"Perception +4, Stealth +2","saving_throws":"DEX +2, CON +3, WIS +2, CHA +3","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Fire","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b]Bite[\/b]. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.\r\n\r\n[b]Breath Weapons[\/b] (Recharge 5\u20136). The dragon uses one of the following breath weapons.\r\n\r\n[b]Fire Breath[\/b]. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.\r\n\r\n[b]Sleep Breath[\/b]. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall [tooltip:]While you have the Unconscious condition, you experience the following effects: Inert (You have the Incapacitated and Prone conditions, and you drop whatever you\u2019re holding. When this condition ends, you remain Prone.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.), Unaware (You\u2019re unaware of your surroundings.)]unconscious[\/tooltip] for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512077","source":"SRD (p.295)","tags":"","templateId":"2991","blockId":"1538330","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}