{"name":"Lemure","challenge_rating":"0","xp":"10","types":"Fiend","pb":"+2","size":"Medium","sizer":"NONE","languages":"Understands Infernal but can't speak","alignment":"Lawful Evil","description":"A lemure arises when a mortal soul is twisted by evil and banished to the Nine Hells for eternity. The lowest type of devil, lemures are repugnant, shapeless creatures doomed to suffer torment until they are promoted to a higher form of devil, most commonly an [blocklink:1538125].\r\n[br]\r\n[br]\r\nA lemure resembles a molten mass of flesh with a vaguely humanoid head and torso. A permanent expression of anguish twists across its face, its feeble mouth babbling even though it can\u2019t speak.","suggested_environments":"","armor_class":"7","hit_points":"13","strength":"10","dexterity":"5","constitution":"11","intelligence":"1","wisdom":"11","charisma":"3","base_movement_units":"","base_movement_in_ft":"15","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Percpetion 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Cold","damage_immunities":"Fire, Poison","condition_immunities":"Charmed, Frightened, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Devil's Sight[\/b]. Magical darkness doesn't impede the lemure's [tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]darkvision[\/tooltip].\r\n[br]\r\n[br]\r\n[b]Hellish Rejuvenation[\/b]. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.","actions":"[b]Fist[\/b]. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512043","source":"SRD (p.281)","tags":"","isShared":"on","templateId":"2991","blockId":"1538128","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402"}