{"name":"Imp","challenge_rating":"1","xp":"200","types":"Fiend","pb":"+2","size":"Tiny","sizer":"NONE","languages":"Common, Infernal","alignment":"Lawful Evil","description":"Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of any kind, but it can\u2019t be relied on to carry out tasks with any speed or efficiency.\r\n\r\nAn imp can assume animal form at will, but in its natural state it resembles a diminutive red-skinned humanoid with a barbed tail, small horns, and leathery wings. It strikes while [tooltip:While you have the Invisible condition, you experience the following effects: Surprise (If you\u2019re Invisible when you roll Initiative, you have Advantage on the roll.), Concealed (You aren\u2019t affected by any effect that requires its target to be seen unless the effect\u2019s creator can somehow see you. Any equipment you are wearing or carrying is also concealed.), Attacks Affected (Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don\u2019t gain this benefit against that creature.)]invisible[\/tooltip], attacking with its poison stinger.","suggested_environments":"","armor_class":"13","hit_points":"10","strength":"6","dexterity":"17","constitution":"13","intelligence":"11","wisdom":"12","charisma":"14","base_movement_units":"","base_movement_in_ft":"20","fly_movement_in_ft":"40","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Perception 11","skills":"Deception +4, Insight +3, Persuasion +4, Stealth +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Cold; Nonmagical Bludgeoning, Piercing, and Slashing (from attacks that aren't silvered)","damage_immunities":"Fire, Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Shapechanger[\/b]. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.\r\n[br][br]\r\n[b]Devil's Sight[\/b]. Magical darkness doesn't impede the imp's [tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]darkvision[\/tooltip].\r\n\r\n[b]Magic Resistance[\/b]. The imp has advantage on saving throws against spells and other magical effects.","actions":"[b]Sting[\/b] (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.\r\n[br][br]\r\n[b]Invisibility[\/b]. The imp magically turns [tooltip:While you have the Invisible condition, you experience the following effects: Surprise (If you\u2019re Invisible when you roll Initiative, you have Advantage on the roll.), Concealed (You aren\u2019t affected by any effect that requires its target to be seen unless the effect\u2019s creator can somehow see you. Any equipment you are wearing or carrying is also concealed.), Attacks Affected (Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don\u2019t gain this benefit against that creature.)]invisible[\/tooltip] until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is [tooltip:While you have the Invisible condition, you experience the following effects: Surprise (If you\u2019re Invisible when you roll Initiative, you have Advantage on the roll.), Concealed (You aren\u2019t affected by any effect that requires its target to be seen unless the effect\u2019s creator can somehow see you. Any equipment you are wearing or carrying is also concealed.), Attacks Affected (Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don\u2019t gain this benefit against that creature.)]invisible[\/tooltip] with it.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512042","source":"SRD (p.280)","tags":"","templateId":"2991","blockId":"1538125","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}