{"name":"Erinyes","challenge_rating":"12","xp":"8400","types":"Fiend","pb":"+4","size":"Medium","sizer":"NONE","languages":"Infernal, Telepathy 120ft.","alignment":"Lawful Evil","description":"The most beautiful and striking of all lesser and greater devils, the erinyes are fierce and disciplined warriors. Sweeping down from the skies, they bring swift death to creatures that have wronged their masters or defied the edicts of Asmodeus. The erinyes appear as male or female humanoids with statuesque builds and large feathery wings. Most wear stylized armor and horned helms, and carry exquisite swords and bows. A few also use ropes of entanglement to ensnare powerful foes.\r\n\r\nLegends tell that the first erinyes were angels that fell from the Upper Planes because of temptation or misdeed. Erinyes are always willing to take advantage of being mistaken for celestials in their missions of conquest and corruption.","suggested_environments":"","armor_class":"18","hit_points":"153","strength":"18","dexterity":"16","constitution":"18","intelligence":"14","wisdom":"14","charisma":"18","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"60","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Truesight, your vision is enhanced within a specified range. Within that range, your vision pierces through the following: Darkness (You can see in normal and magical Darkness.), Invisibility (You see creatures and objects that have the Invisible condition.), Visual Illusions (Visual illusions appear transparent to you, and you automatically succeed on saving throws against them.), Transformations (You discern the true form of any creature or object you see that has been transformed by magic.), Ethereal Plane (You see into the Ethereal Plane.)]Truesight[\/tooltip] 120ft., Passive Perception 12","skills":"","saving_throws":"DEX +7, CON +8, WIS +6, CHA +8","damage_vulnerabilities":"","damage_resistances":"Cold; Nonmagical Bludgeoning, Piercing, and Slashing (attacks that aren't silvered)","damage_immunities":"Fire, Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Hellish Weapons[\/b]. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).\r\n[br][br]\r\n[b]Magic Resistance[\/b]. The erinyes has advantage on saving throws against spells and other magical effects.","actions":"[b]Multiattack[\/b]. The erinyes makes three attacks.\r\n[br][br]\r\n[b]Longsword[\/b]. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.\r\n\r\n[b]Longbow[\/b]. Ranged Weapon Attack: +7 to hit, range 150\/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be [tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip]. The poison lasts until it is removed by the [blocklink:1531534] spell or similar magic.","bonus_actions":"","reactions":"[b]Parry[\/b]. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512039","source":"SRD (p.279)","tags":"","templateId":"2991","blockId":"1538121","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}