{"name":"Chain Devil","challenge_rating":"8","xp":"3900","types":"Fiend","pb":"+3","size":"Medium","sizer":"NONE","languages":"Infernal, Telepathy 120ft.","alignment":"Lawful Evil","description":"This ominous fiend wears chains like a shroud. Driving lesser creatures before it with its fearsome gaze, a chain devil animates the chains that cover its body as well as inanimate chains nearby, which sprout hooks, blades, and spikes to eviscerate enemies.\r\n\r\nChain devils act as sadistic jailers and torturers in the infernal realms, relishing pain and living to inflict it on others. They are called on to torment mortal souls trapped in the Nine Hells, inflicting their sadistic fury on the horrid lemures in which those souls manifest.","suggested_environments":"","armor_class":"16","hit_points":"85","strength":"18","dexterity":"15","constitution":"18","intelligence":"11","wisdom":"12","charisma":"14","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Perception 11","skills":"","saving_throws":"CON +7, WIS +4, CHA +5","damage_vulnerabilities":"","damage_resistances":"Cold; Nonmagical Bludgeoning, Piercing, and Slashing (from attacks that aren't silvered)","damage_immunities":"Fire, Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Devil's Sight[\/b]. Magical darkness doesn't impede the devil's darkvision.\r\n[br][br]\r\n[b]Magic Resistance[\/b]. The devil has advantage on saving throws against spells and other magical effects.","actions":"[b]Multiattack[\/b]. The devil makes two attacks with its chains.\r\n[br][br]\r\n[b]Chain[\/b]. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is [tooltip:While you have the Grappled condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (You have Disadvantage on attack rolls against any target other than the grappler.), Movable (The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.)]grappled[\/tooltip] (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] and takes 7 (2d6) piercing damage at the start of each of its turns.\r\n\r\n[b]Animate Chains[\/b] (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-\u00adedged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.\r\n[in]Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is [tooltip:While you have the Incapacitated condition, you experience the following effects: Inactive (You can\u2019t take any action, Bonus Action, or Reaction.), No Concentration (Your Concentration is broken.), Speechless (You can\u2019t speak.), Surprised (If you\u2019re Incapacitated when you roll Initiative, you have Disadvantage on the roll.)]incapacitated[\/tooltip] or dies.[\/in]","bonus_actions":"","reactions":"[b]Unnerving Mask[\/b]. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be [tooltip:While you have the Frightened condition, you experience the following effects: Ability Checks and Attacks Affected (You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.), Can\u2019t Approach (You can\u2019t willingly move closer to the source of fear.)]frightened[\/tooltip] until the end of its turn.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512038","source":"SRD (p.278)","tags":"","templateId":"2991","blockId":"1538119","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}