{"name":"Marilith","challenge_rating":"16","xp":"15000","types":"Fiend","pb":"+5","size":"Large","sizer":"NONE","languages":"Abyssal, Telepathy 120ft.","alignment":"Chaotic Evil","description":"Terrible to behold, a marilith has the lower body of a great serpent and the upper torso of a humanoid female with six arms.\r\n\r\nWielding a wicked blade in each of its six hands, a marilith is a devastating foe that few can match in battle. These demons possess keen minds and a finely honed sense of tactics, and they are able to lead and unite other demons in common cause. Mariliths are often encountered as captains at the head of a demonic horde, where they embrace any opportunity to rush headlong into battle.","suggested_environments":"","armor_class":"18","hit_points":"189","strength":"18","dexterity":"20","constitution":"20","intelligence":"18","wisdom":"16","charisma":"20","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Truesight, your vision is enhanced within a specified range. Within that range, your vision pierces through the following: Darkness (You can see in normal and magical Darkness.), Invisibility (You see creatures and objects that have the Invisible condition.), Visual Illusions (Visual illusions appear transparent to you, and you automatically succeed on saving throws against them.), Transformations (You discern the true form of any creature or object you see that has been transformed by magic.), Ethereal Plane (You see into the Ethereal Plane.)]Truesight[\/tooltip] 120ft., Passive Perception 13","skills":"","saving_throws":"STR +9, CON +10, WIS +8, CHA +10","damage_vulnerabilities":"","damage_resistances":"Cold, Fire, Lightning; Nonmagical Bludgeoning, Piercing, and Slashing","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Magic Resistance[\/b]. The marilith has advantage on saving throws against spells and other magical effects.\r\n[br][br]\r\n[b]Magic Weapons[\/b]. The marilith's weapon attacks are magical.\r\n\r\n[b]Reactive[\/b]. The marilith can take one reaction on every turn in a combat.","actions":"[b]Multiattack[\/b]. The marilith makes seven attacks: six with its longswords and one with its tail.\r\n[br][br]\r\n[b]Longsword[\/b]. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.\r\n\r\n[b]Tail[\/b]. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip], the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.\r\n\r\n[b]Teleport[\/b]. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512032","source":"SRD (p.275)","tags":"","templateId":"2991","blockId":"1538111","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}