{"name":"Hezrou","challenge_rating":"8","xp":"3900","types":"Fiend","pb":"+3","size":"Large","sizer":"NONE","languages":"Abyssal, Telepathy 120ft.","alignment":"Chaotic Evil","description":"Hezrous serve as foot soldiers in the demonic hordes of the Abyss. Although physically powerful, they are weak-minded and hezrous can easily be duped into sacrificing themselves by more powerful demons. As they press their attacks into the heart of an enemy\u2019s forces, their foul stench can sicken even the toughest foes.","suggested_environments":"","armor_class":"16","hit_points":"136","strength":"19","dexterity":"17","constitution":"20","intelligence":"5","wisdom":"12","charisma":"13","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Perception 11","skills":"","saving_throws":"STR +7, CON +8, WIS +4","damage_vulnerabilities":"","damage_resistances":"Cold, Fire, Lightning; Nonmagical Bludgeoning, Piercing, and Slashing","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Magic Resistance[\/b]. The hezrou has advantage on saving throws against spells and other magical effects.\r\n[br][br]\r\n[b]Stench[\/b]. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.\r\n","actions":"[b]Multiattack[\/b]. The hezrou makes three attacks: one with its bite and two with its claws.\r\n[br][br]\r\n[b]Bite[\/b]. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.\r\n\r\n[b]Claw[\/b]. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512031","source":"SRD (p.274)","tags":"","templateId":"2991","blockId":"1538110","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}