{"name":"Basilisk","challenge_rating":"3","xp":"700","types":"Monstrosity","pb":"+2","size":"Medium","sizer":"NONE","languages":"","alignment":"Unaligned","description":"A basilisk is a multilegged, reptilian horror whose deadly gaze transforms victims into porous stone. With its strong jaws, the creature consumes this stone, which returns to organic form in its gullet.\r\n[hr]\r\nTravelers sometimes find objects that look like pieces of remarkably lifelike stone carvings of wildlife. Missing parts appear to have been bitten off. Seasoned explorers regard such relics as warnings, knowing that the basilisk that created them is likely to be nearby.\r\n\r\n[aloud]\"No one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open.\" -X the Mystic's 4th rule of Dungeon Survival[\/aloud]\r\n\r\n[b]Adaptable Predators[\/b]. Basilisks thrive in arid, temperate, or tropical climates. They lair in caves or other sheltered sites. Most often, basilisks are encountered underground.\r\n[in]A basilisk born and raised in captivity can be domesticated and trained. Such a trained basilisk knows how to avoid meeting the eyes of those its master wishes to protect from its gaze, but it makes a daunting guardian beast. Because of this use, basilisk eggs are highly prized.[\/in]\r\n\r\n[b]Gaze of Stone[\/b]. Basilisks are ponderous for hunting creatures, but they needn\u2019t chase prey. Meeting a basilisk\u2019s supernatural gaze can be enough to affect a rapid transformation, transforming a victim into porous stone. Basilisks, with their strong jaws, are able to consume the stone. The stone returns to organic form in the basilisk\u2019s gullet.\r\n[in]Some alchemists are said to know how to process the basilisk\u2019s gullet and the fluids contained within. Properly handled, the gullet produces an oil that can return petrified creatures to flesh and life. Unfortunately for such a victim, any parts lost in stone form remain absent if the creature revives. Revivification using the oil is impossible if a vital part of the petrified creature, such as its head, is detached.[\/in]\r\n","suggested_environments":"Mountain","armor_class":"15","hit_points":"52","strength":"16","dexterity":"8","constitution":"15","intelligence":"2","wisdom":"8","charisma":"7","base_movement_units":"","base_movement_in_ft":"20","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 9","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Petrifying Gaze[\/b]. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't [tooltip:While you have the Incapacitated condition, you experience the following effects: Inactive (You can\u2019t take any action, Bonus Action, or Reaction.), No Concentration (Your Concentration is broken.), Speechless (You can\u2019t speak.), Surprised (If you\u2019re Incapacitated when you roll Initiative, you have Disadvantage on the roll.)]incapacitated[\/tooltip]. On a failed save, the creature magically begins to turn to stone and is [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip]. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is [tooltip:While you have the Petrified condition, you experience the following effects: Turned to Inanimate Substance (You are transformed, along with any nonmagical objects you are wearing and carrying, into a solid inanimate substance - usually stone. Your weight increases by a factor of ten, and you cease aging.), Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Resist Damage (You have Resistance to all damage.), Poison Immunity (You have Immunity to the Poisoned condition.)]petrified[\/tooltip] until freed by the [blocklink:1533012] spell or other magic.\r\n[in]A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again.[\/in]\r\n[in]If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.[\/in]\r\n","actions":"[b]Bite[\/b]. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512000","source":"SRD (p.268)","tags":"","isShared":"on","templateId":"2991","blockId":"1537155","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402"}