{"name":"Warlock of the Great Old One","challenge_rating":"6","xp":"2300","types":"Humanoid","pb":"+3","size":"Small","sizer":"Medium","languages":"Common, & any one language; telepathy 30 ft","alignment":"Any Alignment","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"15 ([i]Mage Armor[\/i])","hit_points":"91 (14d8 + 28) [roll:14d8+28]","strength":"9","dexterity":"16","constitution":"15","intelligence":"12","wisdom":"12","charisma":"18","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 11","skills":"Arcana +4, History +4","saving_throws":"Wisdom +4, Charisma +7","damage_vulnerabilities":"","damage_resistances":"Psychic","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15): [\/p]\r\n- At will: [i]Detect Magic[\/i], [i]Guidance[\/i], [i]Levitate[\/i], [i]Mage Armor[\/i] (self only), [i]Mage Hand[\/i], [i]Minor Illusion[\/i], [i]Prestidigitation[\/i]\r\n- 1\/day each: [i]Arcane Gate[\/i], [i]Detect Thoughts[\/i], [i]True Seeing[\/i]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Whispering Aura[\/i][\/b]. At the start of each of the warlock's turns, each creature of its choice within 10 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn't incapacitated. [\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The warlock makes two Dagger attacks. [\/p]\r\n[p][b][i]Dagger[\/i][\/b]. [i]Melee or Ranged Weapon Attack[\/i]: +6 to hit, reach 5 ft. or range 20\/60 ft., one target. [i]Hit[\/i]: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage. [\/p]\r\n[p][b][i]Howling Void[\/i][\/b]. The warlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 9 (2d8) psychic damage & is frightened of the warlock until the start of the warlock's next turn. On a successful save, a creature takes half as much damage & isn't frightened. [\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"[i]Volo's Guide to Monsters[\/i] (5e)","tags":"warlock, great old one, npc, non, player, character, humanoid ","templateId":"2991","blockId":"1535251","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262","isShared":"on"}