{"name":"Warlock of the Fiend","challenge_rating":"7","xp":"2900","types":"Humanoid","pb":"+3","size":"Small","sizer":"Medium","languages":"Common, & either Abyssal or Infernal","alignment":"Any Alignment","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"16 (Mage Armor)","hit_points":"78 (12d8 + 24) [roll:12d8+24]","strength":"10","dexterity":"16","constitution":"15","intelligence":"12","wisdom":"12","charisma":"18","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 11","skills":"Arcana +4, Deception +7, Persuasion +7, Religion +4","saving_throws":"Wisdom +4, Charisma +7","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15): [\/p]\r\n- At will: [i]Alter Self[\/i], [i]Mage Armor[\/i] (self only), [i]Mage Hand[\/i], [i]Minor Illusion[\/i], [i]Prestidigitation[\/i]\r\n- 1\/day each: [i]Banishment[\/i], [i]Plane Shift[\/i], [i]Suggestion[\/i]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Dark One's Own Luck (Recharges after a Short or Long Rest)[\/i][\/b]. When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur. [\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The warlock makes three Scimitar attacks. [\/p]\r\n[p][b][i]Scimitar[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +6 to hit, reach 5 ft., one target. [i]Hit[\/i]: 6 (1d6 + 3) slashing damage plus 14 (4d6) fire damage. [\/p]\r\n[p][b][i]Hellfire[\/i][\/b]. Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage & 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one. [\/p]","bonus_actions":"","reactions":"[p][b][i]Fiendish Rebuke (3\/Day)[\/i][\/b]. In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. [\/p]","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"[i]Volo's Guide to Monsters[\/i] (5e)","tags":"warlock, fiend, npc, non, player, character","templateId":"2991","blockId":"1535248","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262","isShared":"on"}