{"name":"Jesepo the Juggler","race":"[blocklink:1405465]","profession":"[blocklink:1459294]","challenge_rating":"Lvl 2 [blocklink:1420276], Lvl 1 [blocklink:1420291]","proficiency_bonus":"+2","size":"Medium","languages":"Common, Ta'agra (khajiit), Shadow Marks (thieves' guild)","alignment":"Chaotic Neutral","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"[h1]15[\/h1]","hit_points":"[h1]25[\/h1] [h2]Initiative[\/h2] [roll:1d20+4|+4]  [h2]Hit Die[\/h2] [roll:3] [roll:1d8+2]","strength":"13","dexterity":"19","constitution":"14","intelligence":"13","wisdom":"6","charisma":"16","movement_units":"","base_movement":"35","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"120ft darkvison, passive Perception 10","skills":"[row]\r\n[col]\r\n[row]\r\n[col]\r\n[b]*Acrobatics[\/b] (Dex)\r\n[hr]\r\n[b]Animal Handling[\/b] (Wis)\r\n[hr]\r\n[b]Arcana[\/b] (Int)\r\n[hr]\r\n[b]*Athletics[\/b] (Str)\r\n[hr]\r\n[b]Deception[\/b] (Chr)\r\n[hr]\r\n[b]History[\/b] (Int)\r\n[hr]\r\n[b]Insight[\/b] (Wis) \r\n[hr]\r\n[b]Intimidation[\/b] (Chr)\r\n[hr]\r\n[b]Investigation[\/b] (Int)\r\n[\/col]\r\n[col][roll:1d20+6|+6]\r\n[hr][roll:1d20-1|-1]\r\n[hr][roll:1d20+2|+2]\r\n[hr][roll:1d20+3|+3]\r\n[hr][roll:1d20+4|+4]\r\n[hr][roll:1d20+2|+2]\r\n[hr][roll:1d20-1|-1]\r\n[hr][roll:1d20+4|+4]\r\n[hr][roll:1d20+2|+2]\r\n[\/col][\/row]\r\n[\/col]\r\n[col]\r\n[row][col][b]Medicine[\/b] (Wis)\r\n[hr][b]Nature[\/b] (Int)\r\n[hr][b]*Perception[\/b] (Wis)\r\n[hr][b]#Performance[\/b] (Chr)\r\n[hr][b]Persuasion[\/b] (Chr)\r\n[hr][b]Religion[\/b] (Int)\r\n[hr][b]*Sleight of Hand[\/b] (Dex)\r\n[hr][b]#Stealth[\/b] (Dex)\r\n[hr][b]Survival[\/b] (Wis)\r\n[\/col][col][roll:1d20-1|-1]\r\n[hr][roll:1d20+2|+2]\r\n[hr][roll:1d20|+0]\r\n[hr][roll:1d20+7|+7]\r\n[hr][roll:1d20+4|+4]\r\n[hr][roll:1d20+2|+2]\r\n[hr][roll:1d20+6|+6]\r\n[hr][roll:1d20+8|+8]\r\n[hr][roll:1d20-1|-1]\r\n[\/col][\/row][\/col][\/row]\r\n*Proficiency bonus\r\n[br]\r\n#Expertise bonus","saving_throws":"[center][b]Strength[\/b] [roll:1d20+1|+1] [b]*Dexterity[\/b] [roll:1d20+6|+6] [b]Constitution[\/b] [roll:1d20+2|+2] [b]Intelligence[\/b] [roll:1d20+1|+1] [b]Wisdom[\/b] [roll:1d20-2|-2] [b]*Charisma[\/b] [roll:1d20+5|+5][\/center][hr]","damage_vulnerabilities":"","damage_resistances":"Falling","damage_immunities":"","condition_immunities":"Prone (from falling), Sleep (from magic)","spellcasting":"[h2]Spellcasting: Bard (Charisma)[\/h2]\r\n[b]Spell Attack:[\/b] [roll:1d20+5|+5] [b]Spell Save DC:[\/b] [roll:13]\r\n[br]\r\n[br]\r\n[h3]Cantrips: (at will)[\/h3]\r\n[table][tr][th]Spell[\/th][th]Casting Time[\/th][th]Range[\/th][th]Duration[\/th][th]Damage[\/th][\/tr]\r\n[tr][td]@[Vicious Mockery](spell:f4537375-f222-48e1-a31e-7ac47cc10227)[\/td]\r\n[td]1 action[\/td]\r\n[td]60 ft[\/td]\r\n[td]Instantaneous[\/td]\r\n[td][roll:1d4][\/td]\r\n[\/tr]\r\n[tr][td]@[Minor Illusion](spell:25f3cb67-cfec-4646-bbfb-1c9b6150fa25)[\/td]\r\n[td]1 action[\/td]\r\n[td]30 ft[\/td]\r\n[td]1 minute[\/td]\r\n[td]-[\/td]\r\n[\/tr][\/table]\r\n\r\n[h3]1st-level Spells: (3 slots)[\/h3]\r\n[table][tr][th]Spell[\/th][th]Casting Time[\/th][th]Range[\/th][th]Duration[\/th][th]Damage\/Healing[\/th][\/tr]\r\n[tr][td]@[Close Wounds](spell:6f3a7b62-da98-410a-b56f-c87a13c918d8)[\/td]\r\n[td]1 action[\/td]\r\n[td]Touch[\/td]\r\n[td]Instantaneous[\/td]\r\n[td][roll:1d8+3][\/td]\r\n[\/tr]\r\n[tr][td]@[Fast Healing](spell:2a2acfb1-9752-457a-8915-ca36e7f61a15)[\/td]\r\n[td]1 bonus action[\/td]\r\n[td]60 ft[\/td]\r\n[td]Instantaneous[\/td]\r\n[td][roll:1d4+3][\/td]\r\n[\/tr]\r\n[tr][td]@[Hideous Laughter](spell:8125473d-8876-49c4-8dea-b44848244ce0)[\/td]\r\n[td]1 action[\/td]\r\n[td]30 ft[\/td]\r\n[td]Concentration, up to 1 minute[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]@[Dissonant Whispers](spell:ae75dc24-f984-4f70-a3b6-79638418bce1)[\/td]\r\n[td]1 action[\/td]\r\n[td]60 ft[\/td]\r\n[td]Instantaneous[\/td]\r\n[td][roll:3d6][\/td]\r\n[\/tr]\r\n[tr][td]@[Puppet](spell:a2a8fc67-ef25-4b9c-9f9d-5b98e8130822)[\/td]\r\n[td]1 action[\/td]\r\n[td]120 ft[\/td]\r\n[td]Instantaneous[\/td]\r\n[td]-[\/td]\r\n[\/tr][\/table]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[h1][url:https:\/\/www.worldanvil.com\/block\/1405465|tab]Race: Khajiit[\/url][\/h1]\r\n[b]Soft Fall.[\/b] You have resistance to falling damage and always land on your feet.\r\n\r\n[b]Superior Darkvision.[\/b] Your Khajiit blood grants you immaculate vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.\r\n\r\n[h1][url:https:\/\/www.worldanvil.com\/w\/the-elder-scrolls-5th-edition3A-skyrim-shirelord\/a\/birthsigns-rules-article#Lord|tab]Birthsign: Lover[\/url][\/h1]\r\n[b]Mooncalf.[\/b] You have advantage on saving throws against being charmed and magic can\u2019t put you to sleep.\r\n\r\n[h1][url:https:\/\/www.worldanvil.com\/block\/1459294|tab]Background: Entertainer[\/url][\/h1]\r\n[b]By Popular Demand.[\/b] You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.\r\n\r\n[h1][url:https:\/\/www.worldanvil.com\/w\/the-elder-scrolls-5th-edition3A-skyrim-shirelord\/a\/bard-article|tab]Class: Bard[\/url][\/h1]\r\n[b]Bardic Inspiration.[\/b] Use a bonus action on your turn to choose one creature other than yourself. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes.\r\n\r\n[b]Song of Rest.[\/b] During a short rest, you and any friendly creatures resting with you regain 1d6 extra hit points if they heal.\r\n\r\n[h1][url:https:\/\/www.worldanvil.com\/w\/the-elder-scrolls-5th-edition3A-skyrim-shirelord\/a\/rogue-article|tab]Class: Rogue[\/url][\/h1]\r\n[b]Sneak Attack.[\/b] Once per turn, you can deal an extra [roll:1d6] damage to one creature you hit with an attack if you have advantage on the attack roll. Or if an ally is within 5 feet of the creature.","actions":"[table][tr][th]Weapon[\/th][th]Range[\/th][th]Attack Roll[\/th][th]Damage[\/th][th]Damage Type[\/th][th]Properties[\/th][\/tr]\r\n[tr][td][b]Steel Scimitar[\/b][\/td]\r\n[td]Melee[\/td]\r\n[td][roll:1d20+6|+6][\/td]\r\n[td][roll:1d6+4][\/td]\r\n[td]Slashing[\/td]\r\n[td]Light, finesse[\/td]\r\n[\/tr]\r\n[tr][td][b]Steel Throwing Knife[\/b][\/td]\r\n[td]20\/60[\/td]\r\n[td][roll:1d20+6|+6][\/td]\r\n[td][roll:1d4+1+4][\/td]\r\n[td]Piercing[\/td]\r\n[td]Ranged, finesse, thrown[\/td]\r\n[\/tr]\r\n[tr][td][b]Claws[\/b][\/td]\r\n[td]Melee[\/td]\r\n[td][roll:1d20+6|+6][\/td]\r\n[td][roll:1d4+4][\/td]\r\n[td]Slashing[\/td]\r\n[td]Light, finesse[\/td]\r\n[\/tr][\/table]\r\n\r\n[b]Lover\u2019s Allure (Once per day).[\/b] As an action, you can choose to magically charm a creature within 30 feet of you that can see you and is not hostile toward you. The creature must succeed on a Wisdom saving throw DC [roll:13] or become charmed by you for 1 minute or until it takes any damage.","bonus_actions":"[b]Jesepo can make a second attack with his bonus action, this must be a different attack and can be thrown.[\/b]\r\n[table][tr][th]Weapon[\/th][th]Range[\/th][th]Attack Roll[\/th][th]Damage[\/th][th]Damage Type[\/th][th]Properties[\/th][\/tr]\r\n[tr][td][b]Steel Scimitar[\/b][\/td]\r\n[td]Melee[\/td]\r\n[td][roll:1d20+6|+6][\/td]\r\n[td][roll:1d6][\/td]\r\n[td]Slashing[\/td]\r\n[td]Light, finesse[\/td]\r\n[\/tr]\r\n[tr][td][b]Steel Throwing Knife[\/b][\/td]\r\n[td]20\/60[\/td]\r\n[td][roll:1d20+6|+6][\/td]\r\n[td][roll:1d4+1][\/td]\r\n[td]Piercing[\/td]\r\n[td]Ranged, finesse, thrown[\/td]\r\n[\/tr]\r\n[tr][td][b]Claws[\/b][\/td]\r\n[td]Melee[\/td]\r\n[td][roll:1d20+6|+6][\/td]\r\n[td][roll:1d4][\/td]\r\n[td]Slashing[\/td]\r\n[td]Light, finesse[\/td]\r\n[\/tr][\/table][b]Beastial Adrenaline (Once per day).[\/b] As a bonus action, for 1 minute, gain +5ft movement speed. In addition, as a bonus action on your other turns, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to [roll:1d6+1], instead of the slashing damage normal for an unarmed strike.","reactions":"","legendary_actions":"","lair_description":"[h1]Equipment[\/h1]\r\nLeather armour, entertainers pack, juggling balls, jesters outfit\r\n6 steel throwing knife, 1 iron throwing knife, scimitar\r\n\r\n[b]Copper Coins:[\/b] 0\r\n[br]\r\n[b]Silver Coins:[\/b] 0\r\n[br]\r\n[b]Gold Coins:[\/b] 221\r\n\r\n[h1]Potions[\/h1]\r\n[blocklink:1484440], [blocklink:1478553], [blocklink:1479046]\r\n\r\n[h1]Ingredients[\/h1]\r\n[blocklink:1480599], [blocklink:1480411]\r\n\r\n[h1]Proficiencies[\/h1]\r\n[b]Armour:[\/b] Light armour\r\n[br]\r\n[b]Weapons:[\/b] Simple weapons, hand crossbows, longswords, rapiers, shortswords\r\n[br]\r\n[b]Other:[\/b] Disguise, Juggling, Thieves' Tools\r\n\r\n[h1]Treasure[\/h1]\r\nebony garnet ring, quicksilver corundum ring, moonstone onyx ring, gold ring, iron mace, steel mace, dwarven circlet, quicksilver circlet, filled petty soul gem, studded armour, garnet, 10 cooked salmon, silver amethyst circlet, gold onyx circlet\r\n\r\n[h1]Backstory[\/h1]\r\nBorn an orphan the wiley khajiit ran away for the traveling circus at a young age , a natural performer adopting a new name J\u2019esepo the juggler to shroud his childhood trauma. Forced to perform at the behest of a profit driven and vicious ring leader j\u2019esepo often paws the line between theatre and thievery. Little knowing enacting his final performance at the throne room of solitude, to a not so amused royal audience when the act goes wrong, risking the life of Skyrim's monarch. J\u2019esepo journey takes him to the solitude dungeons. Imprisoned as a supposed assassin, abandoned by his troop and far from home will the khajiit be able to enact one final performance and cheat death.","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"3087","blockId":"1535021","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31690"}