{"name":"Astral Tortoise","challenge_rating":"","xp":"","types":"Celestial, Beast","pb":"Inherits the Summoner's Proficiency Bonus","size":"Medium","sizer":"NONE","languages":"Understands the languages you speak","alignment":"Unaligned","description":"The Astral Tortoise is a manifestation of the astronomical sign for the protector Sheta, symbolizing protection from harm. Its surface is translucent, appearing as a twilit night sky filled with stars.","suggested_environments":"","armor_class":"10 + Your Intelligence Modifier + Proficiency Bonus","hit_points":"2 + your Intelligence modifier + four times your Arcanist level","strength":"10","dexterity":"10","constitution":"18","intelligence":"16","wisdom":"16","charisma":"10","base_movement_units":"Feet","base_movement_in_ft":"20","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception of 14","skills":"Athletics +4","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Astral Shield - The Astral Tortoise provides all allied targets it can see with the ability to cast the Shield spell twice per initiative for free.\r\n\r\nImmovable - The Astral Tortoise cannot be moved against its will or displaced against its will.","actions":"Radiant Starforce - The Astral Tortoise unleashes starlight in a 10 foot radius, centered on itself, as an action. All hostile targets inside the radius must make a Dexterity saving throw against your spellcasting DC. Targets that failed their saves take 2d4 Radiant damage, are pushed to the edge of the radius, and are blinded until the start of the Tortoise's next turn. Successful saves only take half damage.\r\n\r\nAstral Missiles - The Astral Tortoise unleashes three magic missiles as an action, which instead of dealing force damage, deal Radiant damage. The missiles each do 1d4+1 Radiant damage and always hit their chosen targets.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Dustriders","tags":"","isShared":"on","templateId":"2991","blockId":"1532776","world":"d5980cc3-bec4-49c7-949c-febefe22da42","folder":"35223"}