{"name":"Evocation Mage","challenge_rating":"9","xp":"5000","types":"Humanoid","pb":"+4","size":"Small","sizer":"Medium","languages":"Common, & any three languages","alignment":"Any Alignment","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"15 ([i]Mage Armor[\/i])","hit_points":"66 (12d8 + 12) [roll:12d8+12]","strength":"9","dexterity":"14","constitution":"12","intelligence":"17","wisdom":"12","charisma":"11","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 11","skills":"Arcana +7, History +7","saving_throws":"Intelligence +7, Wisdom +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared: [\/p]\r\n- Cantrips (at will): [i]Fire Bolt[\/i]*, [i]Light[\/i]*, [i]Prestidigitation[\/i], [i]Ray of Frost[\/i]*\r\n- 1st level (4 slots): [i]Burning Hands[\/i]*, [i]Mage Armor[\/i], [i]Magic Missile[\/i]*\r\n- 2nd level (3 slots): [i]Mirror Image[\/i], [i]Misty Step[\/i], [i]Shatter[\/i]*\r\n- 3rd level (3 slots): [i]Counterspell[\/i], [i]Fireball[\/i]*, [i]Lightning Bolt[\/i]*\r\n- 4th level (3 slots): [i]Ice Storm[\/i]*, [i]Stoneskin[\/i]\r\n- 5th level (2 slots): [i]Bigby's Hand[\/i]*, [i]Cone of Cold[\/i]*\r\n- 6th level (1 slot): [i]Chain Lightning[\/i]*, [i]Wall of Ice[\/i]*\r\n[p]*[i]Evocation spell [\/i][\/p]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Sculpt Spells[\/i][\/b]. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it. [\/p]","actions":"[p][b][i]Quarterstaff[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +3 to hit, reach 5 ft., one target. [i]Hit[\/i]: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands. [\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6442984","source":"[i]Volo's Guide to Monsters[\/i] (5e)","tags":"evoker, evocation, wizard, mage, npc, non, player, character, humanoid","templateId":"2991","blockId":"1529057","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262","isShared":"on"}