{"name":"Cultist","challenge_rating":"1\/8","xp":"25","types":"Humanoid","pb":"+2","size":"Small","sizer":"Medium","languages":"Common","alignment":"Any Alignment","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"12 (Leather Armor)","hit_points":"9 (2d8) [roll:2d8]","strength":"11","dexterity":"12","constitution":"10","intelligence":"10","wisdom":"11","charisma":"10","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 10","skills":"Deception +2, Religion +2","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Dark Devotion[\/i][\/b]. The cultist has advantage on saving throws against being charmed or frightened. [\/p]","actions":"[p][b][i]Ritual Sickle[\/i][\/b]. [i]Melee Attack Roll[\/i]: +3, reach 5 ft. [i]Hit[\/i]: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage. [\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6414463","source":"Homebrew, [i]Monster Manual[\/i] (5e), [i]Monster Manual[\/i] (5.5e)","tags":"cultist, npc, non, player, character, humanoid","isShared":"on","templateId":"2991","blockId":"1524738","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262"}