{"name":"The Strong One","challenge_rating":"6","xp":"","types":"Fiend, Monstrosity","pb":"3","size":"Large","sizer":"NONE","languages":"Understand Void Speech","alignment":"Chaotic Evil","description":"","suggested_environments":"","armor_class":"23","hit_points":"237 (25d10 + 100)[roll:25d10 + 100]","strength":"22","dexterity":"16","constitution":"18","intelligence":"6","wisdom":"4","charisma":"1","base_movement_units":"ft","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 120 ft., passive Perception 7","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing, and Slashing from nonmagical attacks.","damage_immunities":"","condition_immunities":"Charmed, Frightened, Grappled","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Grappler:[\/b] The The Strong One has advantage on attack rolls against any creature grappled by it.\r\n[br]\u0642\u0648[b]\u064a Crush:[\/b] The Strong One tightens its grip on a creature it has grappled. The creature must make a DC 13 Dex save. For each size smaller than The Strong One the creature is, the DC increases by +7. On a fail, the creature takes 73 (15d8 + 6)[roll:15d8+6] damage.\r\n[b]\r\n[br]Dashing Attack:[\/b] The Strong One must be able to move up its full movement speed in a straight line towards the creature it is attacking in order to apply dashing attack. After moving its full speed towards a creature, The Strong One makes a \u0644\u0643\u0645\u0629 Fist attack. On a hit, the attack deals maximum damage. The creature must then roll a DC 18 CON save. On a pass, nothing happens. On a fail, the creature is stunned until the end of its next turn. The Strong One is unable to move from its current position during its next turn.","actions":"[b]Multiattack:[\/b] The The Strong One makes four claw attacks.\r\n[b]\r\n[br]Claw:[\/b][i] Melee Weapon Attack:[\/i] +9 to hit, reach 10 ft., one target. [i]Hit: [\/i]19 (3d8 + 6)[roll:3d8+6] necrotic damage.\r\n[b]\r\n[br]\u0644\u0643\u0645\u0629 Fist: [\/b][i]Melee Weapon Attack:[\/i] +9 to hit, reach 10 ft., one target. [i]Hit:[\/i] 58 (8d12 + 6)[roll:8d12+6] Necrotic damage.","bonus_actions":"[b]Block:[\/b] The Strong One uses its fist to block any incoming attacks. Until the start of its next turn, The Strong One's AC increases by 2.\r\n[b]\r\n[br]Nimble Escape:[\/b] The Strong One can take the Disengage or Dash action.","reactions":"[b]Reactive:[\/b] The The Strong One can take one reaction on every turn in combat.\r\n[b]\r\n[br]Weapon Break:[\/b] As a reaction to a creature within 5ft of The Strong One rolling a nat 1 on an attack roll, The Strong One can attempt to break their opponents weapon. On a fail, the attacker is instead dissarmed.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6352622","source":"Hitorik","tags":"","isShared":"on","templateId":"2991","blockId":"1518830","world":"83a82009-018e-4c7c-be94-d8ddbe003c81","folder":"null"}