{"name":"Delora's Turned - Willing ","challenge_rating":"4","xp":"1100","types":"Turned, Darkness, Aberration","pb":"","size":"Medium","sizer":"NONE","languages":"Common, Aquan ","alignment":"","description":"A creature with the inclination and intelligence of an aggressive dog. Fiercly loyal to its master and creator. They are what happens when those charmed by the Pretender are turned. [i]Modified Chuul Stat-Block[\/i]","suggested_environments":"","armor_class":"16 (Natural Armour)","hit_points":"93 ([roll:11d10+33])","strength":"20","dexterity":"10","constitution":"16","intelligence":"5","wisdom":"11","charisma":"5","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"30","climb_movement_in_ft":"","senses":"Darkvision 60ft.","skills":"Perception +4","saving_throws":"","damage_vulnerabilities":"Fire","damage_resistances":"","damage_immunities":"Poison","condition_immunities":"Poison","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Amphibious.[\/b] The chuul can breathe air and water.[br]\r\n\r\n[b]Sense Magic.[\/b] The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn\u2019t itself magical.","actions":"[b]Multiattack.[\/b] The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.[br]\r\n\r\n[b]Pincer.[\/b] Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn\u2019t have two other creatures grappled.[br]\r\n\r\n[b]Tentacles.[\/b] One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.[br]","bonus_actions":"","reactions":"[b]Grab.[\/b] The creature may use its reaction to grab a creature moving out of reach to grab and restrain it. The target makes a DC12 Dexterity Save to avoid the grappling. ","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"The creature is somewhat intelligent and will adapt its strategy to fit the fight. [br]\r\nSpellcaster are its primary target, although they may be confused if a person with a lot of magic items is present. ","image_gallery_id":"6235062","source":"Homebrew","tags":"","isShared":"on","templateId":"2991","blockId":"1506157","world":"252e53fe-2204-4590-bce2-6ad63e39fc65","folder":"31109"}