{"name":"Chaurus","challenge_rating":"4","xp":"","types":"Monstrosity","pb":"","size":"Large","sizer":"NONE","languages":"","alignment":"unaligned","description":"[b]Harvesting:[\/b] [blocklink:1478445] (Poisoner's Kit DC 12), Acid Vial (1)(Poisoner's Kit DC 10), [blocklink:1480302], Chaurus Chitin (2), Greater Soul","suggested_environments":"","armor_class":"15 (natural armour)","hit_points":"52 (7d10+14) [roll:7d10+14]","strength":"18","dexterity":"14","constitution":"14","intelligence":"2","wisdom":"9","charisma":"5","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"30","senses":"darkvison 60 ft., passive Perception 9","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Poison, Acid","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Sunlight Sensitivity. [\/b]While in sunlight, the chaurus has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.\r\n\r\n[b]Relentless (2\/Day).[\/b] If the chaurus takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.\r\n\r\n[b]Pounce.[\/b] If the chaurus moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the chaurus can make one spit attack against it as a bonus action.","actions":"[b]Multiattack. [\/b]The chaurus makes two attacks: one with its bite and one with its spit.\r\n\r\n[b]Bite.[\/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d8+4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one.\r\n\r\n[b]Spit.[\/b] Ranged Weapon Attack: +4 to hit, range 30\/60., one creature. Hit: 6 (1d10+2) acid damage.","bonus_actions":"[b]Tail Grab.[\/b] As a bonus action on its turn, the chaurus can attempt to grab one target with its tail. The target must succeed on a DC 14 Strength saving throw or be grappled and restrained. Only one target can be grappled in this way at a time, and that target cannot be attacked by the chaurus. The target can repeat the saving throw at the start of each of its turns.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6186084","source":"","tags":"Aberration, CR 4","isShared":"on","templateId":"2991","blockId":"1501057","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}